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Staredit Network -> UMS Assistance -> PRoblems here!
Report, edit, etc...Posted by r[s]t on 2005-09-12 at 23:22:44


Untis arent inivincible when i set them to be

Units are being created twice for players (dunno if it has anything to do with hyper triggers);

This is the action btw

Deaths(P7, Exactly, 1, Stage);


CreateUnitWithProperties(1, Machine Shop, a9, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c2, P8, 1);
CreateUnitWithProperties(1, Machine Shop, f3, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e5, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c6, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c8, P8, 1);
CreateUnitWithProperties(1, Overlord, a1, P1, 1);
CreateUnitWithProperties(1, Ultralisk, a1, P8, 1);
CreateUnitWithProperties(1, Zergling, a1, P2, 1);
CreateUnitWithProperties(1, Zergling, a1, P3, 1);
CreateUnitWithProperties(1, Zergling, a1, P4, 1);

stil lgetting 2 of everyhitng
Comment("Stage 1");
Report, edit, etc...Posted by Sniper on 2005-09-12 at 23:25:12
This is because you have triggers under a "group" player. Change it to the player that will recieve the trigger, and change the player number into "current player".

ADDITION:
Oh, and properties don't work in SF. If you want invincibility use the set invincibility trigger.
Report, edit, etc...Posted by FunnyGuy on 2005-09-13 at 03:39:30
Fot what force u did this trigger?
And how many players are in the force?
Report, edit, etc...Posted by www.com.au on 2005-09-13 at 05:12:52
It says P7 no?

how is that more than 1??
Report, edit, etc...Posted by Vindexus on 2005-09-13 at 10:37:11
QUOTE(www.com.au @ Sep 13 2005, 04:12 AM)
It says P7 no?
[right][snapback]312878[/snapback][/right]

No it doesn't, you haven't shown what players own this trigger.
Report, edit, etc...Posted by roule on 2005-09-13 at 12:28:57
CreateUnitWithProperties(1, Machine Shop, a9, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c2, P8, 1);
CreateUnitWithProperties(1, Machine Shop, f3, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e5, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c6, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c8, P8, 1);
CreateUnitWithProperties(1, Overlord, a1, P1, 1);
CreateUnitWithProperties(1, Ultralisk, a1, P8, 1);
CreateUnitWithProperties(1, Zergling, a1, P2, 1);
CreateUnitWithProperties(1, Zergling, a1, P3, 1);
CreateUnitWithProperties(1, Zergling, a1, P4, 1);

I have frequent hallucination as i can see.
Report, edit, etc...Posted by Urmom(U) on 2005-09-13 at 14:49:52
we are talking about who owns the trigger. like in starforge, you click a check at the top to change which player owns and uns the trigger. if its in a force, itll run for however many people there are in the force causing the more units. there is a tutorial on this too
Report, edit, etc...Posted by Centreri on 2005-09-13 at 18:32:49
Simply put, if it has to do with many players, put the players its used on on the players seperately.Not Force1 but players 1, 2, 3, etc.
And use Current player for the triggers.
Report, edit, etc...Posted by KaboomHahahein on 2005-09-13 at 18:41:31
And about the properties thing, about them not being created invincible. Are you putting the 1 in starforge? Creating units with properties don't work in Starforge. Set the trigger in another editor and they will be created invincible.
Report, edit, etc...Posted by 00cnr on 2005-09-13 at 18:59:10
If you have the trigger under more than one players for creating units, it will do the trigger for as many people there are currently in the map. It happened in wiggle bound.
Report, edit, etc...Posted by r[s]t on 2005-09-13 at 19:11:55
im using set invicinbiliy trigger nnot properties
Report, edit, etc...Posted by T3mplaR on 2005-09-13 at 19:46:15
You have alot of problems dont you r[s]t blink.gif

Not a bad thing just odd.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-13 at 20:25:02
QUOTE(www.com.au @ Sep 13 2005, 01:12 AM)
It says P7 no?

how is that more than 1??
[right][snapback]312878[/snapback][/right]



QUOTE(roule @ Sep 13 2005, 08:28 AM)
CreateUnitWithProperties(1, Machine Shop, a9, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c2, P8, 1);
CreateUnitWithProperties(1, Machine Shop, f3, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e5, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c6, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c8, P8, 1);
CreateUnitWithProperties(1, Overlord, a1, P1, 1);
CreateUnitWithProperties(1, Ultralisk, a1, P8, 1);
CreateUnitWithProperties(1, Zergling, a1, P2, 1);
CreateUnitWithProperties(1, Zergling, a1, P3, 1);
CreateUnitWithProperties(1, Zergling, a1, P4, 1);

I have frequent hallucination as i can see.
[right][snapback]312954[/snapback][/right]

Those don't show what player the TRIGGER is for. It just says what player has 1 death or what player to make the unit for. You gotta make the triggers under a player not a force thats ur problem wink.gif
Report, edit, etc...Posted by Urmom(U) on 2005-09-13 at 20:42:48
eya, that has been said at least 5 times

QUOTE(Silver-Dragon @ Sep 13 2005, 06:32 PM)
Simply put, if it has to do with many players, put the players its used on on the players seperately.Not Force1 but players 1, 2, 3, etc.
And use Current player for the triggers.
[right][snapback]313199[/snapback][/right]


thats basically the same thing as putting it for a force
Report, edit, etc...Posted by r[s]t on 2005-09-13 at 22:17:49
How do i get enemies to allie vision?
i set them to give vision but they dont
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-13 at 22:23:34
QUOTE(r[s]t @ Sep 13 2005, 06:17 PM)
How do i get enemies to allie vision? 
i set the mto give visim but they dont
[right][snapback]313499[/snapback][/right]

What is the mto? Anyway to make them share vision you have to RunAIScript that shares vision with whatever player you want. You can't use regular staredit for it though. btw thats how you make a game where you can stack. Turn OFF the vision biggrin.gif

ADDITION:
QUOTE(T3mplaR @ Sep 13 2005, 03:46 PM)
You have alot of problems dont you r[s]t  blink.gif

Not a bad thing just odd.
[right][snapback]313296[/snapback][/right]

Isn't this how you learned? I had to teach myself to do all this stuff. I bet its alot easier for him to just ask and be told don't you think?
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