Untis arent inivincible when i set them to be
Units are being created twice for players (dunno if it has anything to do with hyper triggers);
This is the action btw
Deaths(P7, Exactly, 1, Stage);
CreateUnitWithProperties(1, Machine Shop, a9, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c2, P8, 1);
CreateUnitWithProperties(1, Machine Shop, f3, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e5, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c6, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c8, P8, 1);
CreateUnitWithProperties(1, Overlord, a1, P1, 1);
CreateUnitWithProperties(1, Ultralisk, a1, P8, 1);
CreateUnitWithProperties(1, Zergling, a1, P2, 1);
CreateUnitWithProperties(1, Zergling, a1, P3, 1);
CreateUnitWithProperties(1, Zergling, a1, P4, 1);
stil lgetting 2 of everyhitng
Comment("Stage 1");
This is because you have triggers under a "group" player. Change it to the player that will recieve the trigger, and change the player number into "current player".
ADDITION:
Oh, and properties don't work in SF. If you want invincibility use the set invincibility trigger.
Fot what force u did this trigger?
And how many players are in the force?
It says P7 no?
how is that more than 1??
QUOTE(www.com.au @ Sep 13 2005, 04:12 AM)
It says P7 no?
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No it doesn't, you haven't shown what players own this trigger.
CreateUnitWithProperties(1, Machine Shop, a9, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c2, P8, 1);
CreateUnitWithProperties(1, Machine Shop, f3, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e5, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c6, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c8, P8, 1);
CreateUnitWithProperties(1, Overlord, a1, P1, 1);
CreateUnitWithProperties(1, Ultralisk, a1, P8, 1);
CreateUnitWithProperties(1, Zergling, a1, P2, 1);
CreateUnitWithProperties(1, Zergling, a1, P3, 1);
CreateUnitWithProperties(1, Zergling, a1, P4, 1);
I have frequent hallucination as i can see.
we are talking about who owns the trigger. like in starforge, you click a check at the top to change which player owns and uns the trigger. if its in a force, itll run for however many people there are in the force causing the more units. there is a tutorial on this too
Simply put, if it has to do with many players, put the players its used on on the players seperately.Not Force1 but players 1, 2, 3, etc.
And use Current player for the triggers.
And about the properties thing, about them not being created invincible. Are you putting the 1 in starforge? Creating units with properties don't work in Starforge. Set the trigger in another editor and they will be created invincible.
If you have the trigger under more than one players for creating units, it will do the trigger for as many people there are currently in the map. It happened in wiggle bound.
im using set invicinbiliy trigger nnot properties
You have alot of problems dont you r[s]t
Not a bad thing just odd.
QUOTE(www.com.au @ Sep 13 2005, 01:12 AM)
It says P7 no?
how is that more than 1??
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QUOTE(roule @ Sep 13 2005, 08:28 AM)
CreateUnitWithProperties(1, Machine Shop, a9, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, a1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d1, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c2, P8, 1);
CreateUnitWithProperties(1, Machine Shop, f3, P8, 1);
CreateUnitWithProperties(1, Machine Shop, b4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, d4, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e5, P8, 1);
CreateUnitWithProperties(1, Machine Shop, e7, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c6, P8, 1);
CreateUnitWithProperties(1, Machine Shop, c8, P8, 1);
CreateUnitWithProperties(1, Overlord, a1, P1, 1);
CreateUnitWithProperties(1, Ultralisk, a1, P8, 1);
CreateUnitWithProperties(1, Zergling, a1, P2, 1);
CreateUnitWithProperties(1, Zergling, a1, P3, 1);
CreateUnitWithProperties(1, Zergling, a1, P4, 1);
I have frequent hallucination as i can see.
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Those don't show what player the TRIGGER is for. It just says what player has 1 death or what player to make the unit for. You gotta make the triggers under a player not a force thats ur problem

eya, that has been said at least 5 times
QUOTE(Silver-Dragon @ Sep 13 2005, 06:32 PM)
Simply put, if it has to do with many players, put the players its used on on the players seperately.Not Force1 but players 1, 2, 3, etc.
And use Current player for the triggers.
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thats basically the same thing as putting it for a force
How do i get enemies to allie vision?
i set them to give vision but they dont
QUOTE(r[s]t @ Sep 13 2005, 06:17 PM)
How do i get enemies to allie vision?
i set the mto give visim but they dont
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What is the mto? Anyway to make them share vision you have to RunAIScript that shares vision with whatever player you want. You can't use regular staredit for it though. btw thats how you make a game where you can stack. Turn OFF the vision

ADDITION:
QUOTE(T3mplaR @ Sep 13 2005, 03:46 PM)
You have alot of problems dont you r[s]t
Not a bad thing just odd.
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Isn't this how you learned? I had to teach myself to do all this stuff. I bet its alot easier for him to just ask and be told don't you think?