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Staredit Network -> UMS Assistance -> seriuos help whit invisble buncker
Report, edit, etc...Posted by demon_evil on 2005-09-14 at 15:58:14
Ok there the probleme, i create the bunker, run ai script''entrer closet ...'', after then i mouve the bunker to other place, all that is fine, but after when i try to create another bunker this 1 dont whant to mouve to the other location they stay on the same spot where the scv build it confused.gif why...wut i do wrong
Report, edit, etc...Posted by Toothfariy on 2005-09-14 at 16:00:22
umm could you show the triggers? and are you useing norad 2 method or storage closet? (storage closet is a big mass of hidden bunkers)
Report, edit, etc...Posted by T3mplaR on 2005-09-14 at 16:46:13
Can you make seperate triggers for them?
Report, edit, etc...Posted by Deathknight on 2005-09-14 at 16:57:46
You can't move the bunker to a location that already has a bunker there, or is unbuildable.
Report, edit, etc...Posted by Toothfariy on 2005-09-14 at 16:58:51
nvm me an him talked on battlenet and figured it out biggrin.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-14 at 22:20:56
QUOTE(Toothfariy @ Sep 14 2005, 12:58 PM)
nvm me an him talked on battlenet and figured it out biggrin.gif
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Did you use storage closet or norad II?
Report, edit, etc...Posted by Toothfariy on 2005-09-14 at 22:28:30
norad i think
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-14 at 22:40:25
QUOTE(Toothfariy @ Sep 14 2005, 06:28 PM)
norad i think
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neat-o i just finished helping him make glowy beacons.
Report, edit, etc...Posted by Toothfariy on 2005-09-14 at 22:41:54
glow-e beacons? like disabled beacons?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-14 at 23:33:38
QUOTE(Toothfariy @ Sep 14 2005, 06:41 PM)
glow-e beacons? like disabled beacons?
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yeah where they are invisible except the glowing part. you have to disable it and then detect it then undetect it
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 11:09:37
Here's what you need to do....

Make a location called P7BunkerP1 that is the size of a supply depot 3x2 squares

Make a locattion called SupplyDepotP1 same size as the other location 3x2

Make a location called SCV MOVE ( size doesnt matter , also make it closed in ... like a box of terrain about 5x5 with a wall around it so the SCV cant get out)

Make a location called PLAYFIELD ... ( size of the playfield you're using ) make sure that this doesn't overlap the SCV MOVE




P1,
Conditions
bring(currentplayer, atleast, 1, supplydepot, playfield);

Actions
movelocation(P7bunkerp1, bunker, P7, anywhere);
removeunitatlocation(all, bunkers, p7bunkerp1);
movelocation(supplydepotp1, supplydepot, currentplayer, playfield);
removeunitatlocation(all, supplydepot, currentplayer, supplydepotP1);
moveunit(all, scv, currentplayer, playfield, SCV MOVE); <- Home of the SCV
createunit(1, bunker, supplydepot, currentplayer);
createunit( *THis is where you put the units you want to add*)
runaiscriptat(playfield, enterclosestbunker);
wait(1000);
MoveUnit(All, Bunker, CurrentPlayer, MakeP1, p7Bunkerp1);
CreateUnit(1, Observer, MakeP1, CurrentPlayer);
KillUnitAt(All, AnyUnit, PlayField, CurrentPlayer);
MoveUnit(All, TERRAN SCV, CurrentPlayer, Scv MOVE, Supplydepotp1);
SetDoodadState(Disable, Bunker, CurrentPlayer, p7Bunkerp1);
PreserveTrigger();



Explination
When a bunker is made... P7bunkerP1 is moved to the area of bunkers you have already laid out( make a solid brick of bunkers like 100 x 300 )
it tells that bunker to go away but the location is still there..

next..
the supply depot location moves to teh supply depot and the supply depot is removed
a bunker is created and then the bunker at the supply depot location is moved the p7's bunker that was just there...


Next time it will select the next bunker in line and use that one....

Pretty nifty eh?



ADDITION:
[SIZE=14]Or just send me the map if you want ( post the map here and I'll do it for you )

ADDITION:
I wish I'd read the post above... and that you'd already figured it out tongue.gif
Report, edit, etc...Posted by demon_evil on 2005-09-17 at 12:16:13
Well ya (dejavou) i figure it out how and i mad eit has well, but im wondering how to do the noradII trick, i try but dont work lolz
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 12:53:13
QUOTE(demon_evil @ Sep 17 2005, 10:15 AM)
Well ya  (dejavou) i figure it out how and i mad eit has well, but im wondering how to do the noradII trick, i try but dont work lolz
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dont use the norad trick... it sucks balls... bad trigger... ur better off just doing it with a square full of bunks...
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-17 at 13:40:30
QUOTE(I)ejaVou @ Sep 17 2005, 08:52 AM)
dont use the norad trick... it sucks balls... bad trigger... ur better off just doing it with a square full of bunks...
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Thats your opinion, other people like the norad trick.
Report, edit, etc...Posted by demon_evil on 2005-09-17 at 16:52:45
well, dejavous off course i ill stay whit the square full of bunker, but its good to know more then 1 trick to do the same thing tongue.gif , so when 1 thing dont work, we can try the other one lolz
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 17:10:36
QUOTE(demon_evil @ Sep 17 2005, 02:52 PM)
well, dejavous off course i ill stay whit the square full of bunker, but its good to know more then 1 trick to do the same thing tongue.gif , so when 1 thing dont work, we can try the other one lolz
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there is also some way to stack all the bunkers in one spot... I'm not sure how to do that one though .. you have to add a step where you unshare vision with yourself... you can have like 100,000,000 bunkers in the same spot and you wont be limited by space..

try experimenting...

I'm working on a way to do that for my map right now....
Report, edit, etc...Posted by demon_evil on 2005-09-17 at 22:13:59
nice i ill try this next time thx.

ADDITION:
Well dejavous, i try wut you say ans this work very well trust me tongue.gif , well this is a way where we can save space, very nice
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-18 at 12:16:16
QUOTE(demon_evil @ Sep 17 2005, 08:13 PM)
nice i ill try this next time thx.

ADDITION:
Well dejavous, i try wut you say ans this work very well trust me  tongue.gif , well this is a way where we can save space, very nice
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so what ... did you just add a step saying turn off vision or something?

ADDITION:
QUOTE(I)ejaVou @ Sep 17 2005, 11:22 PM)
so what ... did you just add a step saying turn off vision or something?
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I do like the version with the solid brick of bunkers though ... so you can actually see HOW MANY bunkers everyone has..
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