QUOTE(saibaman8 @ Sep 14 2005, 08:31 PM)
well if you read what i said, it wouldn't seem so random.
it all depends on what you put it. i don't know how, but i do know what makes what.
2/1 gives you orange and brown, and i think a mostly grey wireframe on zerg stuff
4/3 gives you blue, and a mostly black wireframe on zerg stuff
7/6 gives you dark blue and black
2/1 and 4/3 are the only differing ones for zerg stuff and archons. that's just what i remember off hand, though. i don't know where my starcraft cd is right now.
on certain tilesets (installation is the only one i know of, but i'm sure there's others) 3/2 will give zerg units and archons orange and grey and with zerglings blue and orange.
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that's wrong because the colors blue, black , orange will depend on the tile set
+space, installation, will go blue and no glowing not even on zerg units it will just be static
+ashlands= orange
+desert= some weird black in shades of red..very difficult to see
+badlands, jungle= black to gray
+twilight= nothing? how weird.....
+artic= blue in shades of gray more like light blue that slowsly glows
ok and dtbc got me thinking and once it happened to me but i did some testing
this test was made in Desert i don't know if it affects it but here it is:
3/1=2/1 2/1=2/1 4/1=2/1 3/1=2/1 5/1=2/1 6/1=2/1 7/1=2/1
3/2=3/2 4/2=3/2 5/2=3/2 6/2=3/2 7/2=3/2
4/3=4/3 5/3=4/3 6/3=4/3 7/3=4/3
5/4=5/4 6/4=5/4 7/4=5/4
6/5=6/5 7/5=6/5
7/6=7/6
things to remember, health depends on tileset
glowing units are zergs, resources, critters and some powerups and beacons and
archons
not glowing units are terrans and protoss and the ones missing
and remember the chart i made up there