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Staredit Network -> Portal News -> Trigger Duplicator
Report, edit, etc...Posted by Yoshi da Sniper on 2005-09-15 at 16:20:02
Looks like MindArchon has done it again! This time to take off lots of time off your mapping.

He created a trigger duplicator, which duplicates triggers x times based upon a pattern that you tell it.

Download now!
Report, edit, etc...Posted by Valug on 2005-09-15 at 16:21:10
[sub]Nice! Thats going to be very useful.[/sub]
Report, edit, etc...Posted by Chronophobia on 2005-09-15 at 16:27:03
Ooh, I've waited for something like this to come! Now it has, and I'm happy now!
Report, edit, etc...Posted by Vibrator on 2005-09-15 at 16:28:21
Wow, awsome stuff. Whish I had time to try it all out right now.
Report, edit, etc...Posted by T3mplaR on 2005-09-15 at 17:25:14
This is going to be very useful for the user selectable spawning (like in Special Forces) uberwoot.gif
Report, edit, etc...Posted by PCFredZ on 2005-09-15 at 18:09:54
Suggestions

Allow the Player Number to be a variable as well.
Needs a Wav # viewing option.
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 18:14:13
QUOTE(PCFredZ @ Sep 15 2005, 03:09 PM)
Suggestions

Allow the Player Number to be a variable as well.
Needs a Wav # viewing option.
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Player Number in conditions/actions can be defined, setting what player it creates the triggers for, I've been thinking of an efficient way to do that, suggestions are welcome.

Wav#, just find the string number referring to the Wav you want to use.
Report, edit, etc...Posted by kirby_star on 2005-09-15 at 18:22:29
Fantastic! now if it only had some pattern device where it could create a location grid for triggers kinda, like millenium army's volleyball... wink.gif anyways great work!!! wink.gif happy.gif wink.gif
Report, edit, etc...Posted by PCFredZ on 2005-09-15 at 18:24:33
QUOTE(MindArchon @ Sep 15 2005, 06:14 PM)
Player Number in conditions/actions can be defined, setting what player it creates the triggers for, I've been thinking of an efficient way to do that, suggestions are welcome.
[right][snapback]314850[/snapback][/right]

Do you mean that the Player modifier can, right now, be set as something like "Player $x"?
Report, edit, etc...Posted by Urmom(U) on 2005-09-15 at 18:24:57
it didnt work for me...it just said "Success! 0 triggers were added to your map!" or something like that and im pretty sure i did it right.
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 18:28:52
QUOTE(PCFredZ @ Sep 15 2005, 03:24 PM)
Do you mean that the Player modifier can, right now, be set as something like "Player $x"?
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If you mean something like..
Opponents(Player, Comparison, Amount);

Yes you can do
Opponents($x, Comparison, Amount);

QUOTE(Campaign Creations)
0-11 - Player 1-12
12 - unknown/unused
13 - Current Player
14 - Foes
15 - Allies
16 - Neutral players
17 - All players
18 - Force 1
19 - Force 2
20 - Force 3
21 - Force 4
22-25 - unknown/unused
26 - Non Allied Victory Players
27-28 - unknown/unused



QUOTE(urmom @ Sep 15 2005, 03:24 PM)
it didnt work for me...it just said "Success!  0 triggers were added to your map!" or something like that and im pretty sure i did it right.
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Then you are doing The For X = wrong. The For X tells the program how many triggers you want to insert.
Report, edit, etc...Posted by PCFredZ on 2005-09-15 at 18:31:19
QUOTE(MindArchon @ Sep 15 2005, 06:28 PM)
If you mean something like..
Opponents(Player, Comparison, Amount);

Yes you can do
Opponents($x, Comparison, Amount);
[right][snapback]314865[/snapback][/right]

"$x" or "Player $x"?
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 18:34:44
Both '$x' and 'Player$x' should work, but the list I added above only works with '$x'

Going 'Player$x' will only work with players1-12 while just going '$x' will work with any player and force.
Report, edit, etc...Posted by Urmom(U) on 2005-09-15 at 18:35:10
here can you help me out with this? there wasnt much help in the folder so i don't really know what to do.

[attachmentid=13929]

and the $a is 0 and 1 (thats what i filled into the boxes in Other Variables)
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 18:38:35
QUOTE(urmom @ Sep 15 2005, 03:35 PM)
here can you help me out with this?  there wasnt much help in the folder so i don't really know what to do.

[attachmentid=13929]

and the $a is 0 and 1 (thats what i filled into the boxes in Other Variables)
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You must go for X = 1 to 100, I didnt even test going backwards, so I highly dont suggest doing that.

Your Comment will not work, the comment data refers to a string number as indicated in the help file. To get the string number click the button "Get String Number...", select the string you want to use, and click "Copy to Clipboard". Then use Control+V to paste in the string number.

So Comment(1); would be valid.

Because Trigger Duplicator is in beta, it does not support string adding the way you are trying to do it, but it will in the next version.

EDIT:
After looking through your picture again I noticed some of your syntax is wrong. Look at the syntax carefully. Your deaths should work but im not sure if you typed it in correctly. Here is a list of the syntax used.

ModifyUnitHitPoints(Location#, Player, Percent, Unit, Amount);
Deaths(Player, Comparison, Amount, Unit);
Comment(String#);

As with string numbers, the Location Numbers simply refer to the location number, use the same method except click "Get Location Number".
Report, edit, etc...Posted by Vibrator on 2005-09-15 at 18:44:24
So only x allows you to use for? I can't see any place to put anything but the starting number and step for variables a to e.
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 18:46:29
QUOTE(Temp @ Sep 15 2005, 03:44 PM)
So only x allows you to use for? I can't see any place to put anything but the starting number and step for variables a to e.
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the x vairable is the only required for because it defines the number of triggers to insert, and when to stop.

Vairables a-e will increase by themselves, and will follow the exact same stopping procedure as vairable x
Report, edit, etc...Posted by Urmom(U) on 2005-09-15 at 18:47:43
yay, i got it working! but there is something wierd, it seems to create a location on my map for some reason called "no name"
Report, edit, etc...Posted by Vibrator on 2005-09-15 at 18:47:47
Not very useful if you want 2 variables with different ending numbers.
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 18:49:48
QUOTE(urmom @ Sep 15 2005, 03:47 PM)
yay, i got it working!  but there is something wierd, it seems to create a location on my map for some reason called "no name"
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There is no reason why it should do this, as the program does edit the locations section at all.

QUOTE(Temp @ Sep 15 2005, 03:47 PM)
Not very useful if you want 2 variables with different ending numbers.
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The vairables CAN have different ending numbers, the other vairables will just stop intervaling (?) when x reaches the end number.
Report, edit, etc...Posted by Deathknight on 2005-09-15 at 18:56:45
How about being able to save and load custom sets of information, and a listbox on the side that displays all available actions/conditions?
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 19:02:31
QUOTE(Deathknight @ Sep 15 2005, 03:56 PM)
How about being able to save and load custom sets of information, and a listbox on the side that displays all available actions/conditions?
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You can sort of load custom information, and I'll add in a listbox if you actually want it (SyntaxList.txt?)
Report, edit, etc...Posted by Ninebreaker on 2005-09-15 at 19:37:35
can you only duplicate triggers when u open a map? If you cant, you could copy all the triggers of sum1's map then cheat with them...
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-15 at 20:18:23
%x is the proper syntax, not $x tongue.gif

Such a nonconformist.
Report, edit, etc...Posted by PCFredZ on 2005-09-15 at 20:23:58
QUOTE(DT_Battlekruser @ Sep 15 2005, 08:18 PM)
%x is the proper syntax, not $x tongue.gif

Such a nonconformist.

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Is % for numbers and $ for strings and other stuff?
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