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Staredit Network -> UMS Assistance -> Can I create units for p12
Report, edit, etc...Posted by Gigins on 2005-09-15 at 17:20:34
I need to create units for p12. Is it possible with triggers? I kind a tested it and it didn't work but maybe I did something wrong. What I need is

Trigger
Description:
create p12 unit
Players:
¤ p1 or w/e
Conditions:
¤ w/e
Actions:
¤ create 1 vulture for p12

So? Can I?
Report, edit, etc...Posted by LegacyWeapon on 2005-09-15 at 17:26:32
You cannot create units with triggers for players 9+
Report, edit, etc...Posted by Kumano on 2005-09-15 at 17:26:59
Can't create them for them, but you can create for whatever player and then give it to them.
Report, edit, etc...Posted by Gigins on 2005-09-15 at 17:30:34
QUOTE(Kumano @ Sep 16 2005, 12:26 AM)
Can't create them for them, but you can create for whatever player and then give it to them.
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Wow, thanks a lot man.
Report, edit, etc...Posted by Merrell on 2005-09-15 at 18:24:47
It is very wierd when you do it. If you change it from an enemy unit to p12, it will have the yellow spinner (when you move your mouse over the unit) but a red circle.
Report, edit, etc...Posted by Toothfariy on 2005-09-15 at 18:30:34
a lot of people pre place them then move them where needed
Report, edit, etc...Posted by MindArchon on 2005-09-15 at 19:04:01
Also, when you give a player's units to P12, I believe they retain their original colour
Report, edit, etc...Posted by Toothfariy on 2005-09-15 at 19:07:28
mabey, i havent tested it before
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-15 at 19:43:16
QUOTE(MindArchon @ Sep 15 2005, 03:04 PM)
Also, when you give a player's units to P12, I believe they retain their original colour
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if you give a unit to any player over 8 than it retains original color.
Report, edit, etc...Posted by PCFredZ on 2005-09-15 at 20:44:04
The question's for CREATING, and it has been answered.

QUOTE
>>BEACON FOR LAUNCHING TOPIC LOCK<<
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-15 at 23:19:57
QUOTE(PCFredZ @ Sep 15 2005, 04:44 PM)
The question's for CREATING, and it has been answered.
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If you don't like where the conversation is going then just don't come back.

ADDITION:
Besides the topic is still rather close than the original question...i don't see why we can't go a little further in educating the map making community in whether players 9-12 retain original color or not. It's not hurting anything
Report, edit, etc...Posted by Gigins on 2005-09-16 at 11:26:10
I see. So If I create 1 vulture for p1-p8 and give them all to p12 I get 8 different color vultures? And they all will be neutral? Cool biggrin.gif ...
Report, edit, etc...Posted by Centreri on 2005-09-16 at 14:57:48
Yah, but i tried, and i dont think u can order 12 units 2 move.. so if u need this for rpg, and the player has to move, i advise using a p1-8.
Not sure, but it didnt work for me
Report, edit, etc...Posted by Gigins on 2005-09-16 at 15:19:51
QUOTE(Silver-Dragon @ Sep 16 2005, 09:57 PM)

Yah, but i tried, and i dont think u can order 12 units 2 move.. so if u need this for rpg, and the player has to move, i advise using a p1-8.
Not sure, but it didnt work for me
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lol you can order p12 units to move bleh.gif . DL p12 trigger pack from DLDB. I am already using it and they do move. However there are few thing p12 don't do.

I use them for GTA classic so I will have 8 different color cars driving around the city. pretty cool eh biggrin.gif ...

I have another quick question.

Are switches for assigned players or for everybody? I mean if I set switch 1 for p1 and do trigger this
Trigger
Players:
¤ player 2
Conditions:
¤ switch 1 is set
Actions:
¤ w/e something happens

will it shoot?

Sounds easy indeed, the answer should be YES. But still it looks sensitive and requires some research.
Report, edit, etc...Posted by PCFredZ on 2005-09-16 at 15:23:22
QUOTE(Veritaserum @ Sep 15 2005, 11:19 PM)
If you don't like where the conversation is going then just don't come back.
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I didn't think DEAD would need it. Oh well, my apologies.
Report, edit, etc...Posted by Gigins on 2005-09-16 at 15:31:11
The reason why I asked last question is...

I had randomize switch for p1.

and 2 different ways where p12 vultures can go. Like 50 % chance on each location. But they always went the way where switch 1 was cleared.

Then I gave randomize trigger to all player and vultures went to both ways.

So in this case switch is assigned to player. Can someone with a bit more experience on switches explain this to me...
Report, edit, etc...Posted by PCFredZ on 2005-09-16 at 15:35:21
QUOTE(DEAD @ Sep 16 2005, 03:31 PM)
The reason why I asked last question is...

I had randomize switch for p1.

and 2 different ways where p12 vultures can go. Like 50 % chance on each location. But they always went the way where switch 1 was cleared.

Then I gave randomize trigger to all player and vultures went to both ways.

So in this case switch is assigned to player. Can someone with a bit more experience on switches explain this to me...
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Post the map so we can see what you did. For quick results, though, just from your text I can infer that the randomize trigger probably fired quicker than the Vultures had time to move, and thus making them go the same path.
Report, edit, etc...Posted by Gigins on 2005-09-16 at 15:38:39
But I didn't changed trigger I just checked all players instead of p1. besides I made them go round and round but they never went the other way.

Sorry but I have nothing to post cause its fixed now. Maybe I can simulate it in my test map...
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