Staredit Network

Staredit Network -> Concepts -> Micro Scan
Report, edit, etc...Posted by fishgold on 2005-09-16 at 06:47:50
Hello, people.

You've seen DeathKnight having discovered EUD triggers, now it is time to innovate once again. I've developed my "Micro Scan" and I'm working on my new project Starcraft: Ghost.


Micro Scan System has got infinite appliction you can ever imagine. Let's look at the benefits of this new technology. (Sounds cool, "technology")




Efficiency

- You DO NOT need to create any additional location because acquiring unit's postion through Micro Scan can replace the function of condition "Brings"

- You can create/remove unit in any coordinate on the map




New Events

- Tired of having one location following your character and make event happen if he gets nearby some object? Now every unit on the map can have this function. For example, if you want to turn marine into firebat if it is near the bunker, then any marine that is near the bunker will turn into firebat.

- Testing on 128 x 128, the average scan time is shorter than 3 sec. This is because the algorithm has got many skip functions. (Skips scanning any grid if that grid has got no unit in it) But I must say, it usually take less than 1 sec to scan entire map. And still, it never lags the game.




Applied Systems

- Velocity detection is now ever easier than before. Since Micro Scan system gives you which coordinate is being scanned, by combining with special event, you can compare pre-position and post-position to evaluate the speed and the direction of the unit that is moving.



- Traffic System?

- Making different footstep sounds according to the style of ground you are walking?


But further more this system can be used for more interesing ideas.
So people, start your new project that can innovate mapmaker community!


EDIT:

Here is the Beta version of "Micro Scan"
This version have Micro Scan, Velocity Detection and Coordinate Detection.
Test each of these systems and think about their applications.

Note: If Micro Scan screws up it screws entire Engine. Thus Micro Scan is very core system of Omega Engine, and other systems are just sub-systems of Micro Scan.

If there was no Micro Scan, then there will be no Coordinate Detection. And if there was no Coordinate Detection, then there will be no Velocity Detection. All sub-systems are dependent on their super-system. (Have I used right word?) confused.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-09-16 at 07:05:23
So can we see a test map or something, this idea looks really really awesome, it would allow mappers to do a whole lot more with maps. Keep up the good work, and please show us an uber test map.
Addition: Just saw the end of your post, that seems a bit selfish, but oh well, looks like I'll have to dust off the ole trigger viewer.
Report, edit, etc...Posted by purple100 on 2005-09-16 at 09:46:51
For a long time, I had really wished that Starcraft looked at instances instead of locations. So you could have any unit in the game walk up to a vehicle and steal it a la GTA without having a separate location following it. This sounds like it does what I want.
Report, edit, etc...Posted by Sniper on 2005-09-16 at 11:26:28
QUOTE
Since I don't wanna take risk of someone trying to steal my credit for my invention, I'm not planning to release my Micro Scan System until I finish my project. (sorry) But there are few exceptions.

Bolt_Head, you are the only person who found the way to move location to anywhere on the map. So I might give you my map if you want. And Yoshi da sniper, you, too.


Then why tell us. The whole point of this is to share ideas with everyone. Not to tell us in words that are hard to understand then say what you said.

You come up with great things, the only drawback is if your using a mac. Thats why I hate EUDs. Though I'm not using a mac.
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-16 at 14:01:29
even release a basic system for like 3 units and 3 instancas, and protect the tiggers, simple, this idea sounds awsome and the instances part i can really use in my RPG series, STRANDED, youd get credit
Report, edit, etc...Posted by MapUnprotector on 2005-09-16 at 22:30:57
This sounds good if you can get it to work.
Report, edit, etc...Posted by Neiji on 2005-09-17 at 09:21:24
Who cares about credit. Map making is about fun, not trying to get recognized.
Report, edit, etc...Posted by scmmaker on 2005-09-17 at 09:42:46
······.
Report, edit, etc...Posted by scwizard on 2005-09-17 at 10:48:28
Umm, you know EUD actions don't work anymore right???
Becuase your sounding a little oblivious to me...
Wait, your fishgold... So you do know what your talking about... Just no one else has any idea what your talking about...
So, it sounds like you have something really big here, you have a new system that has many of the funtions of EUDs.
Just one question, WHAT THE HELL IS MICRO SCAN!
Ok, so your being a annoying and not sharing your sacred discovoeries with anyone but Bolt and Yoshi...
Why are you so confusing FishGold?

EDIT: As I read into it more, it's starting to seem like a invoative way to use EUD conditions.
But it still might be slightly more.
Report, edit, etc...Posted by glytchur on 2005-09-17 at 11:05:37
wtf is this? is it some sorta mod or something, or another thing like euds, cuz i know theres a bunch...

QUOTE(fishgold @ Sep 16 2005, 05:47 AM)
Bolt_Head, you are the only person who found the way to move location to anywhere on the map. So I might give you my map if you want. And Yoshi da sniper, you, too.
[right][snapback]315332[/snapback][/right]


i know how to move locationg anywhere on the map, along with a bunch of other ppl, its in uberation i think...
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-17 at 12:31:22
EUD's: -confuse n00bs
-allow complex functions
-treated as secrets

thats EUD's for ya, wll anyway, from what i get from this, its a way to use locations, without creating an actual location, this has alot of benefits, frees up strings, allows more complex systems, im sur u can think of more benefits, this system is really turning out to be complicated, id like to see it once its released
Report, edit, etc...Posted by MapUnprotector on 2005-09-17 at 13:27:14
You don't need a completely finished map to show off your new system to claim that you created it just so you know.

By announcing it hear and if you then show it to us here you will forever be known as the person who created it. Anyone who tries to steal it can obviously be proven wrong.
Report, edit, etc...Posted by greenreaper on 2005-09-17 at 14:45:30
How many triggers will you "Micro Scan" system approximately take?
Report, edit, etc...Posted by l)ark_13 on 2005-09-17 at 16:53:06
First of all, wtf is Micro Scan. You just told me what it could do.
Is it like uberation trigger editor or what?

Secondly, why cant we a have a preview of this powerful program? Show us a map so we actually see how revolutionary it is.

Thirdly, how did you come about figuring this out? Are you more uber then DeathKnight? crazy.gif bleh.gif

Yeah, so it sounds cool but you were really vauge about it. I need to see some maps as proof also (no affence, im just that kind of guy).
Report, edit, etc...Posted by uberfoop on 2005-09-17 at 18:02:44
if it has anything to do with eud's, im not using it, cuz eud's censored.gif up mac users. then again, if this system used eud's (quite likely), im suprised yoshi hasnt "MODERATED IT OUT" yet.
Report, edit, etc...Posted by scwizard on 2005-09-17 at 18:34:38
Umm, EUD conditions are perfectly valid...
Report, edit, etc...Posted by Kitty on 2005-09-17 at 19:32:32
There is little purpose in telling us your new method, micro scan if you're not giving any sample maps because you don't want people to steal your idea? Theres a problem, you can't really prevent stealing ideas, you can only prolong it. Once you release your map, there will probably be at least 1 person that will hex it open, or people will just look at trigger viewer. Please don't tease without a sample pinch.gif , but it is very nice to hear new ways to be innovative happy.gif .
Report, edit, etc...Posted by MapUnprotector on 2005-09-17 at 19:43:09
Showing a complete map using Micro Scan, or just giving an example of Micro Scan in a simple conceptual map, or even just telling us about it is enough to show that you had the idea first.

There's no difference in either method.
Report, edit, etc...Posted by Kitty on 2005-09-17 at 21:53:05
QUOTE(fishgold @ Sep 16 2005, 03:47 AM)
- Tired of having one location follow your character and make event happen if he gets nearby some object? Now every unit on the map can have this function. For example, if you want to turn marine into firebat if it is near the bunker, then any marine that is near the bunker will turn into firebat.
[right][snapback]315332[/snapback][/right]


Can't you easily just do this by having a location by the bunker and doing the following triggers:
Trigger
Players:
¤ Player with marines
Conditions:
¤ Bring(Current Player, AtLeast, 1, Marine, Location1);
Actions:
¤ RemoveUnitAtLocation(1, Marine, Current Player, Location1);
¤ CreateUnit(1, Firebat, Location1, Current Player);
¤ PreserveTrigger();

Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-18 at 14:30:28
I think its a bunch of Bs. THat cant be done on a starcraft system easily. It would take 1000's of triggers and variables. God i wish Sc editor had more power but then people get mad at me for saying that.
Report, edit, etc...Posted by MapUnprotector on 2005-09-18 at 15:01:33
QUOTE(Kitty @ Sep 17 2005, 09:52 PM)
Can't you easily just do this by having a location by the bunker and doing the following triggers:



Trigger
Players:
¤ Player with marines
Conditions:
¤ Bring(Current Player, AtLeast, 1, Marine, Location1);
Actions:
¤ RemoveUnitAtLocation(1, Marine, Current Player, Location1);
¤ CreateUnit(1, Firebat, Location1, Current Player);
¤ PreserveTrigger();

[right][snapback]316256[/snapback][/right]


That works, but it's not practical if you want say 100 bunkers that can do the same thing. Or even different buildings that trigger different events to occur if a unit comes near them.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-18 at 15:24:36
This could be possible but i dont think he is near skilled anough so. It would requirer making a map with variable triggers and a grid of locations. The only problem is that Starcraft doesnt support variables, so you would have to reset them every new map. That would take hours of tedious work. That is enless he has the triggers in a text and creates a program that has you set up the variables then edits a text to fit them. That would work but as I said before... He has no skilz ;0.
Report, edit, etc...Posted by fishgold on 2005-09-18 at 21:50:47
People, check out my original post. I've uploaded Alpha version there. And I will upload Beta version as soon as possible.

(Now you can call me "Selfishgold" T.T)
Report, edit, etc...Posted by Kumano on 2005-09-18 at 22:42:47
Really cool, but uses like 250 triggers or something and also about 150 locations sad.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-19 at 00:59:43
It doesnt work worth poo... Lol 2 many variables man learn to code and do a macro to auto input the variables so much ezer on us.
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