Staredit Network

Staredit Network -> UMS Assistance -> Help With Units NOT ATTACKING !?!?
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 11:11:50
My map goes like such...
its a defense map

a zergling is used to carve out a path through some machine shops to make the path for the enemy units.... but.. when I tell my zergling to attack the machine shops he stops half way and just sits there... I have to re-order him to do it or else he'll just sit there!!!

can someone help me with whats wrong?






If someone needs It I can post my map here...
Report, edit, etc...Posted by SacredElf on 2005-09-17 at 11:17:43
mmmm, maybe too many units in your map, ur have a Alliance trigger
Report, edit, etc...Posted by Centreri on 2005-09-17 at 11:19:05
Yep, probably alliance trigger..
Wait.. machine shops, (addons) are neutral units, so if u want it good find a way to make it belong to player or use another unit non-addon.
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 11:23:43
QUOTE(Silver-Dragon @ Sep 17 2005, 09:18 AM)
Yep, probably alliance trigger..
Wait.. machine shops, (addons) are neutral units, so if u want it good find a way to make it belong to player or use another unit non-addon.
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I'm using Starforge 2.2 and It can make the units belong to player 7... and they stay controlled by player7.. (they also stay active)

ADDITION:
here's the map...

notice how the zergling rapes the machine shops.. ( this is my test of unallying everyone )...

try adding an alliance trigger for player 7.... he wont attack until you tell him and when he is told he'll stop half way
Report, edit, etc...Posted by Kumano on 2005-09-17 at 11:58:46
When I tried the zergling never stopped...
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 12:52:06
QUOTE(Kumano @ Sep 17 2005, 09:58 AM)
When I tried the zergling never stopped...
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didnt I say to edit the map and change ally for player 7 ..

that was my test map where I tried having no alliances
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-17 at 13:43:09
I know the problem!!! biggrin.gif biggrin.gif biggrin.gif okay. you can't preserve trigger on alliance or else it will keep "reminding" the zergling that its an ally everytime you tell it to attack. So. You need to have set alliance status only once with player 7 and if you are preserving the trigger it won't work. If you need to preserve it then give it like a 1000 milisecond wait and then preserve it so the zergling has more time to move.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-17 at 14:00:24
QUOTE(Veritaserum @ Sep 17 2005, 12:42 PM)
I know the problem!!!  biggrin.gif  biggrin.gif  biggrin.gif  okay. you can't preserve trigger on alliance or else it will keep "reminding" the zergling that its an ally everytime you tell it to attack. So. You need to have set alliance status only once with player 7 and if you are preserving the trigger it won't work. If you need to preserve it then give it like a 1000 milisecond wait and then preserve it so the zergling has more time to move.
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Its better to put it on a switch or change the conditions so it will only run if you are unallied.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-17 at 14:01:50
QUOTE((U)Bolt_Head @ Sep 17 2005, 10:00 AM)
Its better to put it on a switch or change the conditions so it will only run if you are unallied.
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Never tried that. Sounds like a better idea than mine biggrin.gif
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 19:18:19
QUOTE(Veritaserum @ Sep 17 2005, 12:01 PM)
Never tried that. Sounds like a better idea than mine  biggrin.gif
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so it'd be like this...

Trigger
Players:
¤ p1
Conditions:
¤ currentplayer sets alliance status ENEMY
Actions:
¤ wait(10,000)
¤ setaliancestatus(ally)



ADDITION:
QUOTE(Veritaserum @ Sep 17 2005, 11:42 AM)
I know the problem!!!  biggrin.gif  biggrin.gif  biggrin.gif  okay. you can't preserve trigger on alliance or else it will keep "reminding" the zergling that its an ally everytime you tell it to attack. So. You need to have set alliance status only once with player 7 and if you are preserving the trigger it won't work. If you need to preserve it then give it like a 1000 milisecond wait and then preserve it so the zergling has more time to move.
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wanna do me a huge favor and fix it for me?

I've tried like 1000000 things and it never works
...

the alliance triggers are at the bottom of the list for player 1....



ADDITION:
anyone figured it out yet?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-17 at 19:39:13
QUOTE(I)ejaVou @ Sep 17 2005, 03:17 PM)
ADDITION:
wanna do me a huge favor and fix it for me?
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Yeah ill try real quick...imma try (U)bolt's way real quick okay?

ADDITION:
Okay i did it for you. The problem was the fact that player 7 was in the same force and you were telling them to ally as well. So i moved player 7 to sit with player 6 and i didn't even have to put ally with player 7 because you already have ally force 3. I also added hyper triggers under player 8 cuz i noticed you didn't have any..you can take them off if you want to but they might come in handy if you didn't know how happy.gif .Another thing is you should ALWAYS comment your triggers. I had no idea what the triggers were so i had to look through all of them to find where you might have made an error. But heres the map:
Report, edit, etc...Posted by Ninebreaker on 2005-09-17 at 21:32:35
QUOTE
¤ currentplayer sets alliance status ENEMY


i dont think theres a condition for that... is there?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-17 at 21:46:00
QUOTE(Ninebreaker123 @ Sep 17 2005, 05:32 PM)
i dont think theres a condition for that... is there?
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No but you can monitor the number of oponents simply by saying something like this

Current player has exactly 1 opponent in the game...etc.
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-17 at 22:11:59
QUOTE(Veritaserum @ Sep 17 2005, 07:45 PM)
No but you can monitor the number of oponents simply by saying something like this

Current player has exactly 1 opponent in the game...etc.
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You're getting credit on the map briefing
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-18 at 13:27:44
lmao okay
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