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Staredit Network -> Modding Assistance -> How to remove
Report, edit, etc...Posted by Ermac on 2005-09-17 at 13:18:54
So how can i remove the flames of firebat?

Or change them to green, so it looks like gas/acid?
Report, edit, etc...Posted by Voyager7456(MM) on 2005-09-17 at 13:29:59
It's in the Firebat's attack animation:

CODE

FirebatGndAttkRpt:
wait            1
nobrkcodestart  
imgol08         421 0 0 # FlameThrower (thingy\flamer.grp) <-This is what you want
playfram        0x11 # frame set 1
       ...more code...


Flamethrower actually has no graphics, the "flames" are overlaid over the Firebat in it's attack animation.
Report, edit, etc...Posted by Ermac on 2005-09-17 at 13:48:25
Thank u very much smile.gif


*Edit

Btw How could i change the flame graphics to green, so it looks like gas? I've heard i need to change some numbers, but where?
Report, edit, etc...Posted by Voyager7456(MM) on 2005-09-17 at 14:43:51
To change the flame's color to green, just extract the frames in RetroGRP and edit them.
Report, edit, etc...Posted by BSTRhino on 2005-09-17 at 19:06:59
QUOTE(Ermac @ Sep 18 2005, 06:48 AM)
Btw How could i change the flame graphics to green, so it looks like gas? I've heard i need to change some numbers, but where?
[right][snapback]315882[/snapback][/right]

Sometimes that's true, but not always. In this case it's not.

The way that is done with the images that can be changed is through images.dat by changing the palette type. If you look in the Arsenal III editor you'll see there are palette types such as Normal, Blue 1, Blue 2, Orange and Green or something like that. If you select the Green one, sometimes the thing you're talking about turns green, but really it's a combination of many factors so it might not be able to be changed this way. Also, Arsenal III can't edit images.dat without corrupting the file, so you would need to use Arsenal Zero. This may or may not appeal to you.

However, like I said before, the flame graphics probably won't respond well if you try to change them to green using the images.dat method. That's because of the fact that, if you look at a graphic in a GRP viewer such as RetroGRP or ICE and it looks perfectly normal, then you need to use a graphic editor to change its colour. However, if the colours are all messed up, the graphic is obviously using special palettes, and so you can switch the special palette that is used in images.dat to change the colour of the graphic.
Report, edit, etc...Posted by Ermac on 2005-09-18 at 02:26:06
Yes the flame graphics are messed up. Ill try to edit the images.dat with Arsenal Zero.

*Edit

Do i have to cahnge something here? :

[228:Firebat]
Image=131
HP Bar Length=43
Unknown 3=1
Unknown 4=0
Selection Circle Image=2
Selection Circle Vertical Offset=192
Report, edit, etc...Posted by BroodKiller on 2005-09-18 at 09:21:38
That looks like sprites.dat, if you ask me....
Make sure you use the images.azf format file and the images.dat resource file.
Report, edit, etc...Posted by Ermac on 2005-09-18 at 11:28:44
QUOTE(BroodKiller @ Sep 18 2005, 08:21 AM)
That looks like sprites.dat, if you ask me....
Make sure you use the images.azf format file and the images.dat resource file.
[right][snapback]316451[/snapback][/right]


I get a

"ERROR: Reached dat input file EOF before reda finished Broke reading Variable: Overlay 4"

What should i do?
Report, edit, etc...Posted by Trans_Am77 on 2005-09-21 at 17:51:12
unit\thingy\flamer.grp
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