Staredit Network

Staredit Network -> Concepts -> Defense Balnceing W/ Math
Report, edit, etc...Posted by AgenT_Nick on 2005-09-18 at 14:28:47
Alright Im Planing On Making a Defense Map One Day And Thought This Out
If Im Gonna Make A Turret Defense And My Turret Attack Is "3"
I Would Use Slowest Air Unit To Fast Seen Here
http://www.staredit.net/index.php?tutorial=161
Alright 1st Level Is Overlord
I Would Do (( Attack * How Many Units * Time You Want It To Hit * Speed ))
I Want It To Hit 10 Times
I Start Out With 5 Turrets
It Would Look Like This
3*5*10*1.00 Which Would Equal 150 ( I Tested And It Works =/)
If What u Get is In a Decimal Round It Out To The Nearest ones
Report, edit, etc...Posted by Kumano on 2005-09-18 at 15:24:21
What exactly does the 150 mean?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-18 at 16:36:40
and what does this have to do with anything?
Report, edit, etc...Posted by PCFredZ on 2005-09-18 at 17:53:11
You'd need to take Size/Damage Type into account as well, and since they vary from unit to unit, you'd also need to use statistics to calculate the probability of unit A with Damage Type X attacking unit B with Size Y. The point is that, even then, you still can't balance it out perfectly, because the statistics would be more like an average, easily turned useless by the number of various playing styles used by different players.
Report, edit, etc...Posted by AgenT_Nick on 2005-09-18 at 18:07:01
150 means the HP of the overlord and this is good only for defenses that have 1 speciel unit (turret,cannon,sunken etc...)
This Will Help You ALOT to Making Defenses
And If The Size Matters You Can Tweek It A Little Bit(That Shouldnt Be So Hard)
Report, edit, etc...Posted by Kumano on 2005-09-18 at 18:13:11
Shouldn't it be divided by speed? The way you showed it a faster unit would get more hitpoints... Also, it would matter what attack speed your units have. I think it probably worked as a coincidence and that could work with turrets killing overlords, and maybe turrets killing other things if you do divided by speed, but I doubt it would work much for anything else other then turrets.
Report, edit, etc...Posted by MapUnprotector on 2005-09-18 at 20:10:13
What about the rate at which the turret fires...

And in a defense the distance the unit getting attacked has to travel and like the range of the attacking units.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-18 at 21:02:32
Defenses in Starcraft arent going anywhere. There overused and the same crap every time. So why does this matter again? It can't be perfected in SC.
Report, edit, etc...Posted by Kumano on 2005-09-18 at 22:27:11
To calculate HP of a unit there are way too many variables so you would often be better off by just testing many times.
Report, edit, etc...Posted by IA-Sky on 2005-09-19 at 15:00:54
OMG why is this a concept? everyone uses math the balance out units!!!!!!!!!!!!!
Report, edit, etc...Posted by Oo.Vic.oO on 2005-09-20 at 16:45:55
not really i just do lots of testings biggrin.gif
Report, edit, etc...Posted by PCFredZ on 2005-09-20 at 21:33:39
Factors:
  • Speed
  • Speed+
  • Sight
  • Sight+
  • Target range
  • Actual range
  • Damage
  • Damage+
  • Damage type
  • Health
  • Size
  • Armor
  • Armor+
  • Shield
  • Shield+
  • Special abilities
  • Spells
  • Energy
  • Energy+
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