Staredit Network

Staredit Network -> UMS Production -> Labyrinth
Report, edit, etc...Posted by Profundity on 2005-09-18 at 17:03:11
Ok, so...the map I'm working on is called Labyrinth. I know there are some DM games out there, very few good ones, but they're out there. So I decided to create my own. Basically it's a giant maze. Map size is 128 x 64. I made it this size because the maze was a LOT of work. I hate terrain... tongue.gif Anyway, I'm still planning unit stats/special triggers.

Here's some specs:

Roaming AI in certain areas. Some set to patrol multiple points in a row.

Only one air unit under---^ (Air units = defeat purpose of the maze, right? happy.gif)

Wide selection of units from all three races. (Due to path size, some units cannot be used because they are just plain fat. There will be around seventeen playable units.)

Seven different spawn locations. w00t.gif (LoL, enough with the fake enthusiasm. happy.gif)

Uhm...still trying to figure out an upgrade system. I don't know whether I should give cash for kills and let you upgrade your attack/defense, or just let you change units, or both. I might have room for the first choice, though I'm not sure what I want. Maybe let you have more than one unit...still deciding. tongue.gif

A few special things I want to do:

Defiler swarm spawns infested terran and maybe plays a wav when you cast the spell/infested(s) spawn.

Text notifications such as "Killing spree! (5 kills without dying)", "Player x has y amount of kills remaining!" If the killing spree thing is possible, and I allow attack/defense upgrades, I would like to award a certain amount of minerals for a certain spree.

Teleport locations with text. "You found an underground passage way!" or something.

Overlapping unit names/text. (I don't know how to do this, yet.)

I'll probably have an opening sound in the brief. As well as some other random sounds.

Also, depending on how popular this map is, I will create a CTF version or a Team DM version.

So yea, feedback plz and thanks to those that help. happy.gif
Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-18 at 17:19:40
Sounds kool. look in tutorials for overlapping text. also, send us some screenies pls.

PM me if u want help
Report, edit, etc...Posted by Urmom(U) on 2005-09-18 at 20:14:55
your bound to run into the widen the corridors error.
Report, edit, etc...Posted by Ninebreaker on 2005-09-19 at 00:01:00
lol... indeed he is, i ran into that when i was doing some normal old terrain....
Report, edit, etc...Posted by Profundity on 2005-09-19 at 09:58:00
Well, this map was actually finished for the most part. I had a few betas tested between friends, and I was about to release a public version so I could get some non-partial feedback. Well...turns out that the tinkering I did to it for the public release was...hrm...bad. LoL, one of the editors I used didn't label the things I was placing as "Crashes SC" or something like that, and so yea...I was all happy and overjoyed to release it to the public then BAM! It crashed. And I had already protected it. And...yea... I'm going to avoid that MISTAKE this time.

But anyway, about the widening the path thing. I might do that if I have to and, I'll try to upload a SS so you can see an overview of the map.

A couple friends and I played a beta where I had finished all of the spawn triggers and a couple of the unit spawns. During that game I found that I had to place a wall along the entire bottom row of the grid....or in other words shift the bottom of the map up one row. <---- Very annoying, I might add. I hope I don't end up having to widen the enitre thing....I spent forever on the terrain and it's not fun. cry.gif
Report, edit, etc...Posted by Pie_Sniper on 2005-09-19 at 16:38:52
SCMDraft = Shift terrain in 3 seconds wink.gif tongue.gif
Report, edit, etc...Posted by Profundity on 2005-09-19 at 20:08:32
Eh...as I said when I introduced myself, I just started editing maps, I still have yet to learn all the tricks of the trade. smile.gif


Ps, the purple creep is the pathway, and the green squares you see are spawn points.
Report, edit, etc...Posted by Sikas on 2005-09-20 at 18:37:01
I think the terrain looks nice.. Nice random and pattern.. Nice eyeview from what I see, hope you see this to the final release!
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