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Staredit Network -> UMS Assistance -> Any way to make units not run away?
Report, edit, etc...Posted by Kumano on 2005-09-18 at 20:32:46
I make invisible bunkers to attack enemies, i make the enemies ally the player with the bunkers and the enemies still run away. Is there any way to make them ignore the bunkers?
Report, edit, etc...Posted by Toothfariy on 2005-09-18 at 20:42:48
make them not allied and just make the bunkers invincible
Report, edit, etc...Posted by Sniper on 2005-09-18 at 20:44:40
Give them an order. Computers don't usually just stand there and let you attack them. P12 units don't move, so give the computer's units to p12 so your units will auto attack.
Report, edit, etc...Posted by Kumano on 2005-09-18 at 20:48:51
No, I want the enemies to attack something else and i give the order for them to attack and they just go to the thing and then just run away after doing 1 hit, and the bunkers are invincible.
Report, edit, etc...Posted by Toothfariy on 2005-09-18 at 20:50:54
perserve the trig that u want to attack the building, and use hyper triggers. if that dont work then idk
Report, edit, etc...Posted by Kumano on 2005-09-18 at 20:57:51
That would work probably, but it would also make the units skip a bunch of attacks from constantly being ordered to attack
Report, edit, etc...Posted by Sniper on 2005-09-18 at 20:59:15
The ghost/marine humping motion wink.gif

Anyways, try having the third unit that the comp is attacking attack back at the comp. Just set it to 0 damage so it does 1/2 at a time.
Report, edit, etc...Posted by Toothfariy on 2005-09-18 at 20:59:35
ur making this hard lol
Report, edit, etc...Posted by Kumano on 2005-09-18 at 21:11:05
Guess I have to do it that way, wish I didn't because I'll have to change a ton of triggers since I would have to change units, thanks anyway.
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