Staredit Network

Staredit Network -> UMS Production -> Tactical Warfare 2!
Report, edit, etc...Posted by Sniper on 2005-09-18 at 23:04:20
[center]Tactical Warfare 2
Genre : Arena
Size : 128 x 128
Players : 6 Players?
[/center]


This will be the "sequel" to my original Tactical Warfare maps. Tactical Warfare 1 had many bugs and little quirks that was looked down upon. In Tactical Warfare 2, I plan on improving gameplay, and be more trigger(size) efficient.

[center]Attributes[/center]

Many new attributes will be introduced into Tactical Warfare 2. The following are ones that have been thought through and will be placed into the map.

[center]1. Day/Night/Time[/center]
The time of the day will affect greatly upon gameplay. Different spells will have different effects during different times. Events will randomly appear throughout the course of the game.

[center]2. Event[/center]
As said in the previous paragraph, events will appear throughout the course of the game. These events include contests, draws, and tournaments. If you succed to win in any of these events, a prize will be awarded depending on the difficulty and probability of the event.

[center]3. Battle System[/center]
The main idea of Tactical Warfare is the battle system. It is meant to simulate things such as Final Fantasy Tactics in a less complicated fashion. However, in Tactical Warfare 1, the turns are based on the units position on the arena(bottom left to top right), because of Starcraft's engine. So, a new "speed" characteristic will be added to each infantry. The faster you are, the more often you get to use your turn. This means multiple turns before your opponent is possible.

[center]4. Infantry[/center]
On top of the basic, sparable infantry. New hero infantries will be added. These hero infantries can be improved through experience like RPGs. However, once a hero dies, the cost of revival is quite expensive, and the death of the hero will greatly lower your life.

[center]5. Players[/center]
The previous Tactical Warfare only supported 2 players. This time, I will be aiming for 6 players.

[center]More to come...[/center]

[center]Infantry List[/center]
Coming soon...

[center]Screenshots[/center]
Coming soon...

[center]How to Play[/center]
Tactical warfare is a turn-based, arena strategy game. The concept of Tactical Warfare is much like chess. Moving strategically, taking away the enemy's units. However, you will be taking life instead of the actual pieces which will be revived.
Full details on gameplay will be provided when the map is completed.


Tactical Warfare 1
Report, edit, etc...Posted by Moogle on 2005-09-18 at 23:54:03
Sounds awesome hehe. i wonder if i can beat you again? Anywoot if you need a tester i would love to help ya. Will dere be another way to mine money during gameplay? like capture a factory = say X money every turn?

\\Moogle
Report, edit, etc...Posted by Sniper on 2005-09-19 at 00:03:42
Lol your probably looking at wrong map...=/
Report, edit, etc...Posted by Moogle on 2005-09-19 at 00:12:38
Knowing my luck ye, Is dere maximum limit of how many soldiers you can have on battlefield? and how men can you select from? How much of it have you done so far sniper?

\\Moogle
Report, edit, etc...Posted by Sniper on 2005-09-19 at 18:55:21
Just started. The previous version had to have exactly 4 soldiers. I'll try to have 8 - 16 this time.
Report, edit, etc...Posted by Hitl1r1 on 2005-09-19 at 19:06:09
Sounds cool sniper, good luck on this map tongue.gif
Report, edit, etc...Posted by Javaboy on 2005-09-20 at 18:42:15
I remember the last version, it was very buggy, every once in a while you wouldnt get your civ back but, other than that a great game. I hope you work out the majority of the bugs. I'm looking forward to this, good luck!
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-09-21 at 19:56:53
Ugh... wasn't Tactical Warfare 1 just a chess-board battle of 4 marines versus 4 marines and always the first player that attack won?

You never could have enough money to get a better unit because you wouldn't get your civ back after the 2nd battle. -_-

Why not just make FFT? Actually, I'LL MAKE IT! biggrin.gif

--------
(Runs FFT thoughts through his head)
easy grid system - check
AT system + Turn system - check
Attack range - check
Virtual HP - uhh... maybe?
Square terrain - heck no! FFT is isometric!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-24 at 19:06:21
Yeah I doubt that kirby, well it sounds 2 slow 4 me.
Report, edit, etc...Posted by Sniper on 2005-09-24 at 19:22:46
QUOTE(Mr.Kirbycode774 @ Sep 21 2005, 03:56 PM)
Ugh... wasn't Tactical Warfare 1 just a chess-board battle of 4 marines versus 4 marines and always the first player that attack won?

You never could have enough money to get a better unit because you wouldn't get your civ back after the 2nd battle. -_-

Why not just make FFT? Actually, I'LL MAKE IT!  biggrin.gif

--------
(Runs FFT thoughts through his head)
easy grid system - check
AT system + Turn system - check
Attack range - check
Virtual HP - uhh... maybe?
Square terrain - heck no! FFT is isometric!

[right][snapback]319132[/snapback][/right]

Lol...I'm gonna try and fix major bugs. The first time I did it I kinda just made it up along the way. It was even buggier with 4 players =/. I've got all those through my head right now including virtual HP. Now, how are you gonna determine which unit goes first?
Report, edit, etc...Posted by Mckeoms on 2005-09-24 at 19:36:07
hmm im interested in the day night system I hope u complete this map biggrin.gif
Report, edit, etc...Posted by CrazyNinja on 2005-09-24 at 19:54:53
Nice stuff.. hope you finish this map and Good luck! biggrin.gif
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-09-24 at 21:03:01
QUOTE(Sniper @ Sep 24 2005, 04:22 PM)
Lol...I'm gonna try and fix major bugs. The first time I did it I kinda just made it up along the way. It was even buggier with 4 players =/. I've got all those through my head right now including virtual HP. Now, how are you gonna determine which unit goes first?
[right][snapback]321480[/snapback][/right]

Well.. I'm thinking that when you start your battle, you place each unit into a "slot", each with a location.

The location trigger will be something like:

Trigger
Description:
Keeping statistics in order
Players:
¤ Somebody
Conditions:
¤ Current player has a unit in location 0
¤ Switch 0 is set
Actions:
¤ Center the location upon the player's unit
¤ Preserve trigger


The way I will have this set up is that you'll only have ONE UNIT at a time on the battlefield in your control (just like in FFT!).
That way, your units won't intermingle and swap locations.
Also, I have a switch/deathcount made for each location so that they will only be centering when their specific switch is on.

Then, somehow, i'll also make it that the location will correspond with their unit's "stat area", where you can see all their weapons, armor, AT, etc etc.
-------

Oh, and good luck on fixing all the bugs for a great map! wink.gif
Report, edit, etc...Posted by Sniper on 2005-09-26 at 21:53:11
Update:

Some of the terrain has been done. I'm going to keep the arena as a chess board because it would be easier to detect unit movement and impossible to mess up.

There are currently 16 infantries in the game. In the beginning, each player will recieve 8 of those units at random making the game more exciting in the beginning, and less predictable.
Report, edit, etc...Posted by Mp)PeazeL on 2005-09-28 at 04:11:33
This looks very fun sniper, i havent played the other one because i never saw it. This, with 6 players will be very fun. Goodluck! Gonna try out your 1st one later on hehe.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-10-09 at 02:39:08
I think it's really weird how this has a red letter, but it's on page 2.

Bump to page one! Whooo!

Hurry up and finish the map! w00t.gif
Report, edit, etc...Posted by Sniper on 2005-10-09 at 02:57:12
Lol, yes colour always adds to popularity. Same with shininess.

I've got a bug, a very strange bug, that I have to fix so until then progress is going to be slow. Though I'll have plenty of time, no school because of a teacher strike =).
Report, edit, etc...Posted by RedNara on 2005-10-12 at 00:26:13
tell you the truth iv been looking foward to this. I mean once i played the first one i was like jezz this is a great game however wtf was sniper thinking why 2 player???? but if its 6 player sweet it will be like a real tactical warfare smile.gif

Gotta say i bet the game will end up great just make it so you wont get bored.. then ill play it a lot tongue.gif.
Report, edit, etc...Posted by RiverBelow on 2005-10-12 at 21:21:09
this looks really cool i like the 2 player version even though it was pretty buggy but 6 ppl will be awesome hope u finish this
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-13 at 07:36:51
*bang* (shoots sniper!) I did not find out that you finished number 1! I am gonna go play that now and then i will post back!
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-10-30 at 16:18:25
Must.... keep.... thread... alive... blink.gif

Finish it already!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-01 at 02:39:31
keep thread alive? comon! we havnt seen update for what? almost a month? LoL Tactical warfare 1 was good! make this one single player aswell tongue.gif
Next Page (1)