QUOTE(lazyjoe21 @ Sep 19 2005, 12:41 AM)
I was wondering how the anti-wall trick was done in Defense maps. I don't know what the technique is called so I dubbed it as anti-wall. I will try to explain what I am talking about with the best English I can make (no, I'm not foreign, I'm just an idiot): Under normal circumstances the enemy units will run through your defenses to reach its destination without attacking, but if the destination is completely blocked by the player's defenses the units will attack the defenses until the destination is reachable again. How is this done with triggers? I hope I made sense and can be understood. God bless, and if you aren't religious, well... uhh... ...thanks for reading.
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I dont think you even need triggers... just issue the order for the units to move and they should attack on their own... I'll do some more research and get back to you...