Staredit Network

Staredit Network -> UMS Assistance -> Factory
Report, edit, etc...Posted by Entropy_EX on 2005-09-19 at 09:35:28
Okay, here is the file. I want the poeple to capture the factory. That is working fine. Then I wan them to move the factory through the air, and to their bases and land it in the flags. They will have to wait 60 seconds(1 minute) and then victory! But if the factory takes off during this time, then I want it to stop the timer, reset it to 60 sec.s, and display "LIFT". If you land it again, I want the timer to unpause, be set to 60 sec.s and work. Victory conditions too. What am I doing wrong? The test triggers are under player one. Red Terran. PLEASE HELP, and don't steal it please!!!!!!!
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-19 at 12:57:34
I wasn't sure what to name this but i figured we should improve on " A map needs big Help!" in all caps.
Report, edit, etc...Posted by Entropy_EX on 2005-09-19 at 18:00:42
I see.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-19 at 19:02:14
Have a time set at 60 seconds right when the game starts.

Conditions:

Always

Actions:

Set timer to 60 game second(s).
Pause timer.

----------------------------------------------------

Conditions:

Player 1 brings 1 factory to location 'lift'.

Actions:

Unpause timer.
Preserve Trigger

----------------------------------------------------

(Have a second location on top of the lift location and check air only instead of ground, ill name it lift off)

Conditions:

Player 1 brings 1 factory to location 'lift off'.

Actions:

Set timer to 60 game second(s)
Pause timer.
Preserve Trigger.

----------------------------------------------------

Conditions:

Player 1 brings 1 factory to location 'lift'.
Countdown timer is at least 0 game second(s). (make sure its AT LEAST)

Actions:

End scenario in victory for player 1.

----------------------------------------------------

Those should work for you. If not then ill go ahead and take a look at your map.
Report, edit, etc...Posted by SacredElf on 2005-09-19 at 19:56:42
QUOTE(Veritaserum @ Sep 19 2005, 07:01 PM)
Conditions:

Always

Actions:

Set timer to 60 game second(s).
Pause timer.
Preserve Trigger.
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i think, the preserve trigger is not nedeed or timer will not work
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-19 at 20:05:05
QUOTE(SacredElf @ Sep 19 2005, 03:56 PM)
i think, the preserve trigger is not nedeed or timer will not work
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oops i didn't mean to have a preserve trigger right there
ill take it out
Report, edit, etc...Posted by PCFredZ on 2005-09-20 at 15:12:28
QUOTE(Veritaserum @ Sep 19 2005, 07:01 PM)
Have a time set at 60 seconds right when the game starts.

Conditions:

Always

Actions:

Set timer to 60 game second(s).
Pause timer.

----------------------------------------------------

Conditions:

Player 1 brings 1 factory to location 'lift'.

Actions:

Unpause timer.
Preserve Trigger

----------------------------------------------------

(Have a second location on top of the lift location and check air only instead of ground, ill name it lift off)

Conditions:

Player 1 brings 1 factory to location 'lift off'.

Actions:

Set timer to 60 game second(s)
Pause timer.
Preserve Trigger.

----------------------------------------------------

Conditions:

Player 1 brings 1 factory to location 'lift'.
Countdown timer is at least 0 game second(s). (make sure its AT LEAST)

Actions:

End scenario in victory for player 1.

----------------------------------------------------

Those should work for you. If not then ill go ahead and take a look at your map.
[right][snapback]317586[/snapback][/right]

When they post a map, it's for you to open. Unless if you're psychic (which you're not), you don't guess what he's doing wrong, suggested what he probably messed up, and check back later if your intuition was correct.

If you looked at his map, you'd see that his 'lift' location only has Low Ground unchecked. I don't think his tileset even has Low Ground elevation, so he should have at least unchecked Mid Ground as well.
Report, edit, etc...Posted by Entropy_EX on 2005-09-20 at 16:26:25
Okay. I'l ltry.

It seems that EVERYTHING is working, only te victory thing sets it to win right as the timer starts, and it is on the least setting. Help.

EDIT2: w00t.gif IT LIVES!!!! IT WORKS!!!! THANKS TO ALL OF YOU !!!!!! IT WORKKKKSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

...

thanks.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-20 at 20:57:46
QUOTE(PCFredZ @ Sep 20 2005, 11:12 AM)
If you looked at his map, you'd see that his 'lift' location only has Low Ground unchecked. I don't think his tileset even has Low Ground elevation, so he should have at least unchecked Mid Ground as well.
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Im not gonna waste my time looking at the map if im sure im right. if i am still wrong then ill go ahead and look. thats my decision not yours. also, if you read my instructions i told him to take off ALL ground not low ground and make sure only AIR was selected.
Report, edit, etc...Posted by Entropy_EX on 2005-09-20 at 21:38:39
Hey, they worked fine. All that was wrong was the least thing in the timer. I changed it to exactly 0 seconds. THANKS YOU Veritaserum.
Report, edit, etc...Posted by PCFredZ on 2005-09-20 at 21:39:33
QUOTE(Veritaserum @ Sep 20 2005, 08:57 PM)
Im not gonna waste my time looking at the map if im sure im right. if i am still wrong then ill go ahead and look. thats my decision not yours. also, if you read my instructions i told him to take off ALL ground not low ground and make sure only AIR was selected.
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Shortest answer = best.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-20 at 21:41:23
QUOTE(Entropy_EX @ Sep 20 2005, 05:38 PM)
Hey, they worked fine. All that was wrong was the least thing in the timer. I changed it to exactly 0 seconds. THANKS YOU Veritaserum.
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You welcome, i couldn't remember if it was exactly 0 or at least 0 that worked best, so i thought it was at least. but i guess it was exactly...happy it worked
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