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Staredit Network -> Modding Assistance -> Zerg Doom source iscripts
Report, edit, etc...Posted by BSTRhino on 2005-09-20 at 06:48:15
I originally planned to release the actual iscripts that I coded for Zerg Doom so that people could learn from them with my actual block labels and comments. I don't know how helpful the block labels and comments are, but for some complicated effects they might really help. I didn't put many comments in though, so you need to actually understand IceCC to make use of any of these. I also included my "Zerg Doom notes" file which has the same format that I use when I'm creating any mod, noting down IDs and information that I need to remember for the mod.

I have a special JavaScript program which I created to speed up the creation of my mods, which is like the MPQ compactor except it handles iscript compilation and decompilation by drag and drop, and that partially explains why I have an ".icecc" extension for all the scripts. Only I do that, so don't be worried if you don't get ".icecc" files out of IceCC.
Report, edit, etc...Posted by Forsaken on 2005-09-20 at 10:43:03
Beautiful! I'll look forward to looking at this. Learn a few tricks!

If only you could get the iscripts to Doom Dragoon! bleh.gif

Anyways, good job on this modification. If only everybody will learn from this instead of just copying directly from it! disgust.gif You know what I'm talking about...
Report, edit, etc...Posted by Forsaken on 2005-09-20 at 13:33:34
Wow... I just looked at the Ultralisks script... Holy blam! How long did that take you to complete? That thing was huge! lol... Anyways, great job!
Report, edit, etc...Posted by Voyager7456(MM) on 2005-09-20 at 15:28:27
Awesome!

I'm sure that everyone will learn alot from this. smile.gif

I for one will be VERY interested in seeing how certain things were done... sly.gif
Report, edit, etc...Posted by Heavyclone on 2005-10-04 at 14:45:16
I just downloaded this and just have to say I cant WAIT to look at this so im ganna look and hopefully has a useweapon command in it cos I cant get it to work for my mod (note, its my first mod) and i think its BSTRhino who I kept asking for help of so id like to know what he thinks of this when its finished, and I hope this helps me, ALOT and if it does, thx biggrin.gif and now... bak to my dull boring life dots.gif so after looking at this im ganna post how helpful it was so brb
Report, edit, etc...Posted by DeF_ on 2005-10-04 at 14:54:46
Thanks but that's don't reelly help me because i don't understand anything of icecc and i can't open the manual sad.gif
Report, edit, etc...Posted by Heavyclone on 2005-10-04 at 14:59:52
So no offence but this didnt help much at all, i cant find nothing i mean none of the files are properly named, if u name the files it would make our life easyer and also when I found some files it didnt look like they had any changes at all (it may of but I didnt take to much of a close observe) also when using a useweapon command it IceCC do U have to put it like this
CODE
useweapon #
or
CODE
useweapon             # (or how many gaps there normally are between the commands and which command to use)
can I get the weapon code from arsernal 3?cos I have absolutely no idea how to use arsernal 0 but still can u find it in arsernal 3?
Report, edit, etc...Posted by Trans_Am77 on 2005-10-04 at 22:36:58
The Zealot's new attack is god.
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