In the god menu in my zergling blood dragon edition map, i made a trigger similar to the one used in zergling blood /w god.
| Trigger |
| Players: |
| ¤ 5 |
| Conditions: |
¤ '
|
| ¤ 'All Players' bring exactly '0' 'defensive ghost' to location 'G Defensive Ghost' |
| Actions: |
¤ Create '1' 'defensive ghost' at 'g defensive ghost' for 'player 5'
|
| ¤ Preserve Trigger |
And if the god mode is on, the units then get given to the god. (i have hyper triggers, so its fast)
For some reason, at the beginning of the game the 'Unit Unplaceable: Defensive Ghost' message in yellow appears..
Some more info: The defensive ghost is positioned near bottom left corner, as is the location. I already moved expanded the location by approximately 6 spaces to stop it, but it didnt stop. I use X-tra editor, so i dont think im not allowed to put units there.
Any suggestions?
[right][snapback]318091[/snapback][/right]
Location size doesn't matter, what matters is the validity of the terrain at the center of the location. E.g., if you put a gigantic location that covers the entire map, but put bad terrain (e.g. water) in the very center, they still can't be created.