QUOTE(corbo @ Sep 20 2005, 11:52 PM)
you don't have to regenerate the shuttle you can just make it to go and go and go in a circle passing through all the locations once and once again you don't have to kill it at the last location or even do you actually need it to be 2 minutes becuz doing it like that there is a wide probability that the items will take longer or shorter time to regenerate so it will be like random "JUST LIKE IN THE REAL GTA! WOOT!!!"
by the way how are you doing the helicopter shoot you are making it shoot right?? and one more thing this topic got 20 replies in less than 15 minutes ;D
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Don't remember that GTA1 or 2 had random regeneration time. I could do the same stuff with 1 wait

. Like wait for 2 mins and all items regenerate or something.
ADDITION:
QUOTE(GgG-PlayaR. @ Sep 20 2005, 11:56 PM)
hey what about this
theres 4 triggers to it
but first make a place where a civ can patrol and 1 location not too far away from civ
Conditions:
player X bring 0 item to location x
Actions:
set switch 1
triggers # 2 is
Conditions:
Switch 1 is set
Actions:
Issue order to all civilian owned by player x at location x patrol to location x
trigger # 3 s
Conditions:
Player x brings 1 civ to location x
switch 1 is set
Action:
modify score for player x add 1 custum
preserve trigger
Trigger # 4 is
Conditions:
player x custum score is exactly 120
Actions:
Creat 1 crystal at location x for player x
you could do that? might not work but just a idea and if it does work repeat it for the other 50 items thing lol
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Hmm....its just a replace of the wait. The same as death counters.