QUOTE(Veritaserum @ Sep 20 2005, 07:38 PM)
You realize that if he labeld them with the game names that he wants, its gonna freak us all out because we don't know about his storyline and we won't understand who is what, what is a unit/building/switch/location...its all to confusing unless you specify. its alot more simpler for advice if its just loc 1, switch 1, and default names for buildings/units. as for what u bolt said, every single one of your triggers need a switch set at least. so set one! it looks like that is your problem.
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I would rather see basic names than just the switch numbers. Not totally random names like "MyDogWoofie" but names that describe what they do like "Random 1" and "Random 2" for switches 5 and 6 and "Random On" for switch 7.
Also it would have been a great help if he included the randomizer trigger
Conditions:
--Whatever
Actions:
--Set Switch 'Random On'
--Randomize Switch 'Random 1'
--Randomize Switch 'Random 2'
(this is what i assume it is but if that was the case then it would work, unless 'whatever' never happened)
Then we would know from the start that switches 5 6 and 7 actually do serve a purpose and he isn't just madly switch happy, without knowing the purpose all we can assume is well.. yeah the trigger doen't fire because the conditions are not met.
Switches 8 9 10 and 11 serve an unknown cause. And are seemly useless. If they were named something like "P1Attack" "P2Attack" "P3Attack" and "P4Attack" then we would have an idea of there purpose.
With locations and stuff its the same way when your talking about alot of them. I would much rather see [Location Beacon] [Location Marine] and [Location AntiCamp] when reading triggers than seeing [Location01] [Locaiton 02] and [Location03].