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Staredit Network -> UMS Assistance -> EUD Disable detection
Report, edit, etc...Posted by Ninebreaker on 2005-09-20 at 21:33:21
Is it possible to detect whether a unit is disabled or not?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-20 at 21:38:32
QUOTE(Ninebreaker @ Sep 20 2005, 05:32 PM)
Is it possible to detect whether a unit is disabled or not?
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you probably could with EUD conditions. try that
Report, edit, etc...Posted by Ninebreaker on 2005-09-20 at 21:42:08
I knew that, otherwise i wouldnt be asking how =/
It's also not in the sexiest forum here angry.gif (Triggers of God)
Report, edit, etc...Posted by Deathknight on 2005-09-20 at 22:05:18
I really don't see a use for this. What will happen when you detect that a unit is disabled? Where will you go from there? Why do you need it anyway?
Report, edit, etc...Posted by Ninebreaker on 2005-09-20 at 22:56:10
Eh, just wondering, for when i do find a use for it...

Also, does EUD conditions crash macs?
Report, edit, etc...Posted by Sniper on 2005-09-20 at 23:45:09
Well, theres absolutely no use for it because disabling units require an action. Why not put the action you need in the same trigger.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-20 at 23:50:21
QUOTE(Sniper @ Sep 20 2005, 07:44 PM)
Well, theres absolutely no use for it because disabling units require an action. Why not put the action you need in the same trigger.
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you can disable barracks by making marine and lifting at same time then clicking the marine while landing. and thats in game
Report, edit, etc...Posted by Ninebreaker on 2005-09-21 at 00:12:36
QUOTE
Also, does EUD conditions crash macs?
Report, edit, etc...Posted by Deathknight on 2005-09-21 at 18:48:43
Yes, they do crash macs when conditions are met.

And yes, detecting if a unit is disabled is quite possible.

I'm pretty sure you can detect what state a unit is in(lifted, can't move, cloaked, spell?, etc) using the "Unit Status" conditions in uBeR@TiOn.
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