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Squad Wars XtremeMp)Peazel
Terrain: 12/20
Same format as the original Squad Wars. Same comments.
Trigger Complexity/Efficiency: 19/20
Again, same format as the original Squad Wars. However, you did change the vehicles to be more mobile which is obviously harder.
Originality: 16/20
Drop a couple points, its squad wars improved.
Gameplay: 8/10
Simple, and even has short instructions for the..slow..people.
Entertainment: 30/30
This is at least, if not more fun, as the original squad wars. Being able to enter vehichles from anywhere is great, and the generals have customized items.
Extra Credit: 1/10
Vehicles are enterable from anywhere.
Total: 86%
Like I said before, working on your terrain will take your skill to the next level.
Spirit DefenseMp)Jmoney
Terrain: 12/20
Fades and everything are cool. But they are shiny as hell in-game, very distracting. There's also a definite sprite overload in this, contributed to the shininess and confusion. 8.
Trigger Complexity/Efficiency: 19/20
Like minigame said, fast, smooth, pretty sure its bug-free. The triggers are efficent but nothing really special to it. Basic defense making triggers, a few things special such as the banning system. I like it, you could tell who is after you =).
Originality: 12/20
Its just a defense, but there are also a few twists. Deserves two more points than minigame =).
Gameplay: 10/10
Easy to understand. Leave it at that. I would take points off for the shininess but thats already going down on your terrain.
Entertainment: 22/30
I like to go 2 points up on minigame . I had fun, not as much fun as tower defense or Uberena, but still good enough to keep my attention. Hard indeed.
Extra Credit: 2/10
The banning thing. Loved that. It removed the guilt part of banning =)
Total : 77%
You could do better. Lay down on the sprites and flashiness. Making things not so cramp is always a good idea.
Squad WarsMp)Peazel
Terrain: 12/20
The terrain is..not appealing. Although, it was balanced well and contributed to gameplay as well.
Trigger Complexity/Efficiency: 18/20
Triggers were very well done. It was not massively complex, but like the terrain, it contributed well to the gameplay(eg tanks/airship). General abilities and aiming systems are also cool.
Originality: 18/20
Very original. Strategy-based maps usually don't turn out like this.
Gameplay: 7/10
Quite hard to get used to the first time. Even with a friend's help, you won't understand the configurations until maybe the second or third game. Though, afterwards it became very easy.
Entertainment: 30/30
I LOVED this. Almost as entertaining as Uberena

. Mainly because it required strategy, thinking, and use of the environment.
Extra Credit: 2/10
The use of vehicles is something that I haven't seen in any other map. Good idea there.
Total: 88%
Good map overall. Well organized. Terrain is a thing you could work on, doesn't seem to be your strongest point =).
Jmoney DefenseMp)Jmoney
Terrain: 12/20
Basic defense terrain.
Trigger Complexity/Efficiency: 20/20
Some of the triggering is quite cool. Grenade launchers and land mines for example are my favorites. And you used the infested terran without imbalance good job.
Originality: 5/20
Inspired by G-unit Defense.
Gameplay: 10/10
Easy to understand.
Entertainment: 27/30
This is fun. To me, very addicting.
Extra Credit: 3/10
Stacking the beacons. Something that I've never done, and I obviously don't know how.
Total : 77%
Good map. Fun. You would recieve more marks for a more original map.