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Staredit Network -> Clan Mp) -> -[Clan Mp) Map Ratings]-
Report, edit, etc...Posted by Sniper on 2005-09-20 at 23:07:48
I urge everyone to NOT post in this topic. All reviews will be posted here. If you have feedback post in the ratings guideline.


Squad Wars Xtreme
Mp)Peazel

Terrain: 12/20

Same format as the original Squad Wars. Same comments.

Trigger Complexity/Efficiency: 19/20

Again, same format as the original Squad Wars. However, you did change the vehicles to be more mobile which is obviously harder.

Originality: 16/20
Drop a couple points, its squad wars improved.

Gameplay: 8/10

Simple, and even has short instructions for the..slow..people.

Entertainment: 30/30

This is at least, if not more fun, as the original squad wars. Being able to enter vehichles from anywhere is great, and the generals have customized items.

Extra Credit: 1/10

Vehicles are enterable from anywhere.

Total: 86%

Like I said before, working on your terrain will take your skill to the next level.




Spirit Defense
Mp)Jmoney

Terrain: 12/20

Fades and everything are cool. But they are shiny as hell in-game, very distracting. There's also a definite sprite overload in this, contributed to the shininess and confusion. 8.

Trigger Complexity/Efficiency: 19/20

Like minigame said, fast, smooth, pretty sure its bug-free. The triggers are efficent but nothing really special to it. Basic defense making triggers, a few things special such as the banning system. I like it, you could tell who is after you =).

Originality: 12/20

Its just a defense, but there are also a few twists. Deserves two more points than minigame =).

Gameplay: 10/10

Easy to understand. Leave it at that. I would take points off for the shininess but thats already going down on your terrain.

Entertainment: 22/30

I like to go 2 points up on minigame . I had fun, not as much fun as tower defense or Uberena, but still good enough to keep my attention. Hard indeed.

Extra Credit: 2/10

The banning thing. Loved that. It removed the guilt part of banning =)

Total : 77%

You could do better. Lay down on the sprites and flashiness. Making things not so cramp is always a good idea.




Squad Wars
Mp)Peazel

Terrain: 12/20

The terrain is..not appealing. Although, it was balanced well and contributed to gameplay as well.

Trigger Complexity/Efficiency: 18/20

Triggers were very well done. It was not massively complex, but like the terrain, it contributed well to the gameplay(eg tanks/airship). General abilities and aiming systems are also cool.

Originality: 18/20
Very original. Strategy-based maps usually don't turn out like this.

Gameplay: 7/10

Quite hard to get used to the first time. Even with a friend's help, you won't understand the configurations until maybe the second or third game. Though, afterwards it became very easy.

Entertainment: 30/30

I LOVED this. Almost as entertaining as Uberena biggrin.gif. Mainly because it required strategy, thinking, and use of the environment.

Extra Credit: 2/10

The use of vehicles is something that I haven't seen in any other map. Good idea there.

Total: 88%

Good map overall. Well organized. Terrain is a thing you could work on, doesn't seem to be your strongest point =).




Jmoney Defense
Mp)Jmoney

Terrain: 12/20

Basic defense terrain.

Trigger Complexity/Efficiency: 20/20

Some of the triggering is quite cool. Grenade launchers and land mines for example are my favorites. And you used the infested terran without imbalance good job.

Originality: 5/20

Inspired by G-unit Defense.

Gameplay: 10/10

Easy to understand.

Entertainment: 27/30

This is fun. To me, very addicting.

Extra Credit: 3/10

Stacking the beacons. Something that I've never done, and I obviously don't know how.

Total : 77%

Good map. Fun. You would recieve more marks for a more original map.
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