Staredit Network

Staredit Network -> UMS Assistance -> Invisble Bunkers Help
Report, edit, etc...Posted by Maith on 2005-09-21 at 13:05:41
Ok, I have it set up were u create units and put on a beacon, build Depot then it becomes a bunker. But, 3 units wont work, i only get to remove the Supply Depot, Units, and Ion Cannon, but it doesnt create the Bunker or the Units. Why Doesnt this work

Here is what the trigger is:

Trigger
Players:
¤ Player 1
Conditions:
¤ Current Player brings exactly 3 Marines to P1 BU
¤ Current Player brings exactly 1 Supply Depot to Build Area
Actions:
¤ Center Depot1 on Supply Depot Owned by Current Player
¤ Center SCV1 on Supply Depot Owned by Current Player at Build Area
¤ Center Bunker1 on Ion Cannon Owned by Current Player at Bunkers
¤ Remove 1 Supply Depot for Current Player at Depot1
¤ Remove 1 Ion Cannon for Current Player at Bunker1
¤ Remove all men for Current Player at location P1 BU
¤ Wait 80 milliseconds
¤ Move all SCV for Current Player at Anywhere to SCV Spot
¤ Wait 80 milliseconds
¤ Create 1 Bunker for Current Player at Depot1
¤ Create 3 Marines for Current Player at Depot1
¤ Run AI Script "Enter Closest Bunker" at Depot1
¤ Wait 600 milliseconds
¤ Move 1 Bunker for Current Player at Depot1 to Bunker1
¤ Wait 80 milliseconds
¤ Move all SCV for Current Player at Anywhere to SCV1
¤ Preserve Trigger

Report, edit, etc...Posted by Kumano on 2005-09-21 at 16:38:52
Do you have any long wait action/hyper triggers before that? Waits always wait for all other wait actions to happen before happening, and since you have a wait 80 milleseconds at the move SCV it might wait for the other waits to happen (not sure why you need the 80 millesecond waits anyway)
Report, edit, etc...Posted by Toothfariy on 2005-09-21 at 17:28:20
yeah you absolutely need hyper trigger for that other wise it wont work very well as you can see. but it look like it should work
Report, edit, etc...Posted by Maith on 2005-09-21 at 19:59:08
see that is wat is confusing me, i do have hyper trigger, i have it set on all players instead of certain player. Man, it is just confusing, ill go to my computer (on dads right now) and get the map to let anyone who wants to help, attempt to fix it.

ADDITION:
here it is (please dont steal idea, just be helpfull(ill put u in friends section once im done smile.gif )).

Defense Map
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-21 at 20:23:10
QUOTE(humancyborg @ Sep 21 2005, 05:58 PM)
see that is wat is confusing me, i do have hyper trigger, i have it set on all players instead of certain player. Man, it is just confusing, ill go to my computer (on dads right now) and get the map to let anyone who wants to help, attempt to fix it.

ADDITION:
here it is (please dont steal idea, just be helpfull(ill put u in friends section once im done smile.gif )).

Defense Map
[right][snapback]319121[/snapback][/right]



NO NO NO NO NOOOOOOOOO


you're doing it totally wrong...

it should be divided into 3 steps...

1 trigger is constantly locating the bunkers location after it's been loaded

1 trigger is responsible for creating the units and moving the scv

the last trigger is responsible for moving the scv back

do it in multiple steps and it will be done in like .00001 seconds


I timed mine and it finishes it in like half a second...






I'll edit your map and put it back here for you... you can take a look at the triggers....
Report, edit, etc...Posted by Sniper on 2005-09-21 at 23:59:19
Here...

First trigger:

Condition:
Current player brings 1 supply depot to anywhere.

Action:
Move location (3x3) on supply depot owned by current player at anywhere.
Move all scv owned by current player at anywhere to (scv holding spot)
Remove all supply depot owned by current player at (3x3)
Create 1 bunker for current player at (3x3)
Create 3 (Infantry) for current player at (3x3)
Move location (1x1) on bunker owned by current player at anywhere
Run ai script at location ( enter closest bunker)
Preserve Trigger

Second trigger:

Condition:
Current player brings at least 3 (men) to (1x1)
Disable doodad state for bunker owned by current player at (3x3)
Remove 1 Ion cannon owned by current player at (bunker moves to)
Move 1 bunker owned by current player at (3x3) to (bunker moves to)
Move 1 scv owned by current player at (scv holding spot) to (3x3)
Preserve Trigger
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-22 at 21:25:59
okay.. he beat me to it
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