Well, I started getting tired of seeing the same maps over and over:
RPGs, Bounds, Defenses, Evolves, Tags, and other junk.
Now, I know this will probably sound unoriginal to some (and to those "some", heck with you), but at least I thought of something on the newer side. Yet, you CAN incorporate this with other map types.
This is the idea:
It is a 3v3 map. You have the choice of being a Drone, a unit who manipulates a scourge by moving left and right (aiming); a Defiler, a unit who kills the scourge with dark swarm and creates a box over the space the scourge was at or destroy boxes on his/your side (still deciding); and a Zergling, unit who does something (bound, defending, leaping crystals, etc.) to get items. The object of the game is to have the LEAST amount of boxes on your side at the end of the time, and try to make the other team become full with boxes.
Problems (suggestions wanted):
The destroying the boxes part (of course). I can't decide if I want to have it so that a person can only destroy boxes on his/her side or his/her opponent's side OR have it so that they can destroy their boxes only or destroy their opponent's boxes only. Please give me a suggestion.
Not enough people. This problem came to me when doing the defiler part. I know I could easily make a computer aimer (just make drone patrol) and I could make a computer obstacle person, but how would I manage to make a computer for the defiler? I would have to find a way for the computer to kill the moving scourge with dark swarm, destroy boxes, and return to the mana regeneration when its energy is at 0. Any suggestions?
This is all for now, and I am very open to suggestions. And no sample map for now, sorry.
So... is it like this...
creating boxes on the opponents side, the team with the least boxes on their side wins?
Yes, pretty much, however, if the scourge runs into a box thats already there, a new box will be created in front of the box the scourge hit.
make it a special ability or something.. to destroy boxes
and if ur runnning out of comp players why not make the game 2v2 ?
Should be in Concepts, this forum is really for ongoing, actual, tangible projects.
Yes, I am going to make items that destroy a bunch of boxes, and I don't really want to make the game 2v2, but I could probably add in a 2v2 mode. Also, I put this in maps in production because I'm actually making this map (about 50% done).