Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-22 at 14:15:09
this is the first trig i've ever done in trigedit. I've used starforge, and decided to use scmdraft. the trig doesn't work. the error when i try to compile is this: "Conditions:" expected.
heres the trig
Trigger("All players") { conditions: bring("current player","buildings","no building lifting", atleast, 1); actions: move unit("current player","buildings",all,"no building lifting","re-land"); display text message(always display, "NO LIFTING!! RE-LAND IT HERE"); Preserve trigger(); }
Report, edit, etc...Posted by Gigins on 2005-09-22 at 14:35:56
You mean that you learned triggers on SF and SF was the first editor you used? Not a surprise that you don't know things well.
Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-22 at 14:49:35
no... i used SCXE first
Report, edit, etc...Posted by Gigins on 2005-09-22 at 15:08:17
QUOTE(IIDragonII_Bard @ Sep 22 2005, 09:49 PM)
no... i used SCXE first [right][snapback]319445[/snapback][/right]
Then what don't you understand. SCMDraft2 now have trigger editor just like in SCXE.
Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-22 at 21:05:14
u dont understand me. I dont like classic trigs (too slow), so i tried starforge, now i wanna try trigedit.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-22 at 21:08:13
I've tried using the trig edit but i like starforges syntax WAY better. It is alot more organized and yet you can simply type in what you want. Trig edit sucks if you ask me. I suggest you stick with syntax on starforge It looks like the problem is that you are trying to move a lifted building to set it back down. That doesn't work. You have to remove/kill it and create a new one.
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-22 at 21:29:18
QUOTE(IIDragonII_Bard @ Sep 22 2005, 12:14 PM)
this is the first trig i've ever done in trigedit. I've used starforge, and decided to use scmdraft. the trig doesn't work. the error when i try to compile is this: "Conditions:" expected.
heres the trig Trigger("All players") { conditions: bring("current player","buildings","no building lifting", atleast, 1); actions: move unit("current player","buildings",all,"no building lifting","re-land"); display text message(always display, "NO LIFTING!! RE-LAND IT HERE"); Preserve trigger(); } [right][snapback]319440[/snapback][/right]
you cant move a lifted off building to the ground can you? You have to remove the unit in the air and create a brand new one where it supposed to be...
Try that...
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-22 at 21:31:25
QUOTE(I)ejaVou @ Sep 22 2005, 05:28 PM)
you cant move a lifted off building to the ground can you? You have to remove the unit in the air and create a brand new one where it supposed to be... Try that... [right][snapback]319888[/snapback][/right]
I just said that!!! Way to pay attention numbnuts
Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-23 at 07:22:57
k ty. and thx for your "help" dead.
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-23 at 07:38:41
QUOTE(Veritaserum @ Sep 22 2005, 07:31 PM)
I just said that!!! Way to pay attention numbnuts [right][snapback]319894[/snapback][/right]
can we please stop fighting?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-23 at 09:18:53
yeah give him a break Veritaserum.
Report, edit, etc...Posted by Gigins on 2005-09-23 at 12:03:04
QUOTE(IIDragonII_Bard @ Sep 23 2005, 02:22 PM)
k ty. and thx for your "help" dead. [right][snapback]320167[/snapback][/right]