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Staredit Network -> UMS Assistance -> Nuetral Defense Units
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 13:19:04
hi i am making a defense map using the solution of created units for a human player then giving them to the [p12] player but....

confused.gif Problem 1-
if i create units for player 1 then give them to P12 , what then happens when player one is not in the game at all. the other players will not be able to defend anything. tongue.gif

confused.gif Problem 2-
instead of creating them for player 1, i create them for force 1 they will spawn for every human player in the game and would make the map too easy to beat with less players in the map.

any help on information on who i should give the nuetral units to would be very much apreciated. biggrin.gif
Report, edit, etc...Posted by Gigins on 2005-09-23 at 14:36:46
Question first. Why you need p12 enemies? I mean 6 and 7 player Defence is good enough. Why you need all 8 players as human?
Report, edit, etc...Posted by OmegaX- on 2005-09-23 at 14:43:29
8 players in a defence game woiuld sound fun, but is it possible to make p12 an enemy?
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 14:43:35
i like to catch peoples attention and 8 players is the way to go.
curently there is no 8 player defenses played on a regular basis on battle.net and i would like to change that.
Report, edit, etc...Posted by OmegaX- on 2005-09-23 at 14:44:59
QUOTE(Sickoe_DT_ @ Sep 23 2005, 12:43 PM)
i like to catch peoples attention and 8 players is the way to go.
curently there is no 8 player defenses played on a regular basis on battle.net and i would like to change that.
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one main reason is it'd probrably lag too much
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 14:50:22
straying from the point...but u wouldnt lag offen.
i dont lag on warcraft 3 in a 12 player match and i have a 56k modem
Report, edit, etc...Posted by DaMiNaToR on 2005-09-23 at 15:02:34
You can't give units to player 12. ermm.gif
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 15:06:54
yeah tried and it worked.
what editor do i need to give p12 comands i know there is one i saw it on another forum but i forgot the name of it and theres so many... tongue.gif
Report, edit, etc...Posted by Gigins on 2005-09-23 at 15:10:01
At first, yes you can create units for player who isn't in in game. And as far I have tested the create units for force won't work as you think.

Ok now for making p12 an enemy.

I assume it is defence where enemies doesn't attack you because p12 won't attack you ever. Make all your units invincible and all human players enemies. This may be confusing but if all your units are invincible then players can't attack each other anyway. So all players are enemies to each other, now create units for p1 where p2's defence is, p2 units where p3 is and so on. then give attacking units to p12 so players don't get "our units are under attack". Auto attack will be on these p12 units but they will be marked as neutral.

You can also create p1 units to p2-8 and p2 to p1 but would seem unbalanced.

Hope this helps biggrin.gif ...
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 15:14:55
very good.
what if p2 leaves the game will his units still spawn or is there a way i can make it so they will?
Report, edit, etc...Posted by Gigins on 2005-09-23 at 15:18:55
QUOTE(Sickoe_DT_ @ Sep 23 2005, 10:14 PM)
very good.
what if p2 leaves the game will his units still spawn or is there a way i can make it so they will?
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Yes they will. At least I tested to create units to human player that isn't in game and it worked.
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 16:03:32
ah k its gonna work now.
just remember not to put the trigger in the player's trigger section
put the trigger for creating the units in force 1 or all players so that it will acheive working status

ADDITION:
thank you for your help and much apreciation on my behalf for finding a solution so fast biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 16:10:16
Players wont attack P12 its nuetral. It wont work. This map is impossible to make enless every level you make every player unallied to lets use p1. Then create the units 4 p1 then give to lets say p9(not nuetral). Then make players allied to p1. Make sure p1 is unallied to himself 2. That would be the only way and even then im not sure that would work.
Report, edit, etc...Posted by Gigins on 2005-09-23 at 16:24:31
QUOTE(Kept_Wheat @ Sep 23 2005, 11:09 PM)
Players wont attack P12 its nuetral. It wont work. This map is impossible to make enless every level you make every player unallied to lets use p1. Then create the units 4 p1 then give to lets say p9(not nuetral). Then make players allied to p1. Make sure p1 is unallied to himself 2. That would be the only way and even then im not sure that would work.
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lol read above wallbash.gif . I already posted this way, except my way will work and your won't.

If you give units to p12 from player that is enemy to p1 then p1 will still attack those units even if they are now p12.

Your way won't work because every p9 unit will blindly follow first unit who attack him.
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 16:27:56
yea its works because the player that use to be the nuetral is ur ally that fact remains when there converted.
DEAD cleared this up before

ADDITION:
cry.gif um yeah if u set urself to enemy u can attack ur nuetral units cant u?
Report, edit, etc...Posted by Gigins on 2005-09-23 at 16:43:35
Trigger info.

Make it like when p12 brings attacking units to p1 base then execute this trigger.


Trigger
Description:
unit overgive
Players:
¤ p1
Conditions:
¤ p12 brings at least 1 unit to p1 base
Actions:
¤ give all attacking units for p12 to p2
¤ give all attacking units for p2 to p12
¤ wait 2-5 sec.
¤ preserve trigger


So p12 units in p1 base will became p1's enemies every 2-5 sec. With hyper triggers it will happen so fast that you won't even notice it happening. Also auto attack won't be interrupted by this trigger.

You can of course use "death count timer" instead of wait but it takes 2 more triggers.
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 16:51:03
i c so when the nuetral units enter the area of the allied player they will change to someone who is not allied becoming an enemy.

man ur brain isnt dead il say that much tongue.gif
Report, edit, etc...Posted by Gigins on 2005-09-23 at 16:53:39
QUOTE(Sickoe_DT_ @ Sep 23 2005, 11:50 PM)
i c so when the nuetral units enter the area of the allied player they will change to someone who is not allied becoming an enemy.

man ur brain isnt dead il say that much tongue.gif
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Yes but you can't detect whenever p12 unit is allied or not so the trigger runs even if enemy p12 units are in p1's base. But as I said it won't interrupt auto attack so trigger will do only good.
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 17:01:23
i think i have enough information now to continue on my map.
i have tested all of wut u have said and it all works tahnkyou.

just one last thing wut utility do i need to give nuetral players commands.
Report, edit, etc...Posted by Gigins on 2005-09-23 at 17:02:39
QUOTE(Sickoe_DT_ @ Sep 24 2005, 12:01 AM)
i think i have enough information now to continue on my map.
i have tested all of wut u have said and it all works tahnkyou.

just one last thing wut utility do i need to give nuetral players commands.
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What editor you use for triggers?
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 17:12:34
starforge
Report, edit, etc...Posted by Gigins on 2005-09-23 at 17:15:15
QUOTE(Sickoe_DT_ @ Sep 24 2005, 12:12 AM)
starforge
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Damn, I don't use SF so I don't actually know.

Um why you use SF anyway. SCMDraft2 is so much better now. Anyway you can order p12 like p1-8 with triggers.
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 17:23:26
but scmdraft dosnt have triggerz?
i use starforge cause of the eass of doing other stuff like hp glowing and terrain and the fact u can use some features to do with p12
Report, edit, etc...Posted by Gigins on 2005-09-23 at 17:27:57
QUOTE(Sickoe_DT_ @ Sep 24 2005, 12:23 AM)

but scmdraft dosnt have triggerz?
i use starforge cause of the eass of doing other stuff like hp glowing and terrain and the fact u can use some features to do with p12
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Draft is absolutely the best terrain editor nowadays. You can actually copy/paste terrain in it. Also it now has 2 trigger editors. Classic like in staredit and text based. Also it supports p12.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 17:42:36
SCMD is the best. p12 will always be nuetral. ALWAYS. your units wont attack it. it will retain same player color but it will still be nuetral.
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