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Staredit Network -> UMS Assistance -> computer opponets wont attack supply depots
Report, edit, etc...Posted by lazyjoe21 on 2005-09-23 at 19:22:48
my friend and i play comp stomps a lot on battle.net together and we made a bottle neck map. but if you wall the bottlenecks with supply depots the comps will just run back and forth in front of it. is there a way to make them attack? I will post my map so you can view it. I attempted a technique in my map but i tested it and it failed. So heres the map if you think you can fix it.
Report, edit, etc...Posted by Merrell on 2005-09-23 at 19:30:57
Supply depots are considered "safe" to the enemy if there are attacking units behind it. If you wall with supplys and a mass of zealots comes to attack, with a marine behind the supplys the zealots will aim for the marine, so they will not attack the supply.
Report, edit, etc...Posted by lazyjoe21 on 2005-09-23 at 19:32:54
QUOTE(Merrell @ Sep 23 2005, 06:30 PM)
Supply depots are considered "safe" to the enemy if there are attacking units behind it. If you wall with supplys and a mass of zealots comes to attack, with a marine behind the supplys the zealots will aim for the marine, so they will not attack the supply.
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but if they want to attack the marine that is walled and cant reach it....
Report, edit, etc...Posted by Merrell on 2005-09-23 at 20:48:38
Make the marine invincible, or whatever is walled in, and they will attack the depots (But them I think they would run)

Or just don't wall...might have to think about it.
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-23 at 21:24:24
try running AIscripat and make the script u run one that is devoted to attacking towns such as [terran town A]
they should aim for the building because one thing the computer knows is if u loose all ur buildings "u die" tongue.gif

ADDITION:
that might not work but its worth a try. overthwise use a trigger ordering them to attack supply depohs at this location...but they wont attack anything other then the supply's even when they are gone,,,,or so i think
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-24 at 01:40:45
Here is the deal. Computer units attack enemy units that fire upon them first, then enemy units that can attack anything, then enemy units that don't attack (workers/overlords/etc.), then they attack any buildings left. Thats the automatic priority listings for enemy computer units.
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