| Trigger |
| Description: |
| Initial Start |
| Conditions: |
| ¤ Current Player brings at least one 1 to location 'beacon start' |
| ¤ Current player brings exactly 0 beacon to location 'beacon start' |
| ¤ Current player brings exactly 0 bunker to 'bunker' |
| Actions: |
| ¤ Center location 'bunker' on beacon owned by current player at 'feild' |
| ¤ Remove all beacon owned by current player at 'bunker' |
| ¤ Create one bunker at 'bunker' for current player |
| ¤ Move 1 men owned by current player at 'beacon start' to 'bunker' |
| ¤ Add one to custom for current player |
| ¤ Run AI Script enter closest bunker at 'feild' |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Loading other men |
| Conditions: |
| ¤ Current player brings at least one men to location 'beacon start' |
| ¤ Current player brings exactly 0 beacon to 'beacon start' |
| Actions: |
| ¤ Move one men owned by current player at 'beacon start' to 'bunker' |
| ¤ Add one to custom for current player |
| ¤ Run AI Script enter closest bunker at 'feild' |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Each custom value: repeat this trigger with values 2, 3, and 4 for the custom score in conditions. |
| Conditions: |
| ¤ Current player brings exactly 0 men to location 'beacon start' |
| ¤ Current player brings exactly 0 beacon to locaiton 'beacon start' |
| ¤ Current player custom score is exactly 1 |
| ¤ Current player brings exactly 1 men to 'bunker' |
| Actions: |
| ¤ Move bunker owned by current player at 'bunker' to 'bunker out' (probolly need some centering for the bunker out stuff) |
| ¤ Move one Flag beacon at 'storage' to 'beacon' for current player. |
| ¤ Set custom score for current player to 0 |
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Current player brings at most 0 Beacon to 'beacon start' |
| ¤ Current player brings at least 1 men to 'beacon start' |
| Actions: |
| ¤ Center location 'bunker' on Beacon owned by Current player. |
| ¤ Remove all Beacon owned by Current player at 'bunker'. |
| ¤ Create 1 Bunker at 'bunker' for Current player. |
| ¤ Move 4 men owned by Current player at 'beacon start' to 'bunker'. |
| ¤ Run AI Script 'enter closest bunker' at 'field'. |
| ¤ Preserve trigger |
| Trigger |
| Conditions: |
| ¤ Current player brings exactly 1 men to 'bunker' |
| ¤ Current player brings exactly 1 men to 'field' |
| Actions: |
| ¤ {move the bunker away and recenter locations etc} |
| ¤ {create a new beacon} |
| ¤ Preserve trigger |