Staredit Network

Staredit Network -> UMS Assistance -> Machine Shops
Report, edit, etc...Posted by HolySin on 2005-09-25 at 16:09:03
In my map, I have it so that when a defiler uses dark swarm on a scourge, a machine shop is created. However, the machine shop is created for Player 12. Also, there are two defilers on different teams. For instance, Green Team defiler uses dark swarm on a Player 7 scourge, so it will kill the Player 7 scourge and create a Player 7 Machine Shop and Red Team defiler uses dark swarm on a Player 8 scourge, so it will kill the Player 8 scourge and create a Player 8 Machine Shop.

So is there any way to create a machine shop for p7 and create a machine shop for p8 without any factory or "giveunit" triggers?

I'm not sure if I worded this too awkwardly, but can somebody help me out?
Report, edit, etc...Posted by PlayaR on 2005-09-25 at 16:13:16
yea add this trigger
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Conditions :

Always.
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Actions :

Disble doodade state for machion shop at location x.
Preserve Trigger.
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but im pretty sure im dreaming on that lol

because i just heard it somewhere tongue.gif

so hold on im gona test it out for ya biggrin.gif
Report, edit, etc...Posted by Corbo(MM) on 2005-09-25 at 16:23:03
QUOTE(GgG-PlayaR. @ Sep 25 2005, 02:12 PM)
yea add this trigger
----------------------------------------------------------------------
Conditions :

Always.
----------------------------------------------------------------------
Actions :

Disble doodade state for machion shop at location x.
Preserve Trigger.
----------------------------------------------------------------------

but im pretty sure im dreaming on that lol

because i just heard it somewhere tongue.gif

so hold on im gona test it out for ya biggrin.gif
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i am pretty sure that the action should be enable and not disable...anyways and the reason it creates for p12 it's because there is no comand center so no player controls the machine shop
Report, edit, etc...Posted by PlayaR on 2005-09-25 at 16:24:37
darn sorry... it didn work

QUOTE(corbo @ Sep 25 2005, 04:22 PM)
i am pretty sure that the action should be enable and not disable...anyways and the reason it creates for p12 it's because there is no comand center so no player controls the machine shop
[right][snapback]322178[/snapback][/right]


i also tried that when disable didn work
that didn work either ><
Report, edit, etc...Posted by Sniper on 2005-09-25 at 16:24:40
Ok, playar that doesn't make any sense at all O_o.

Don't think you can use a trigger to create add-ons without the required building. You can preplace the add-on in an editor and it work that way.
Report, edit, etc...Posted by Sickoe_DT_ on 2005-09-25 at 16:31:37
can u create the machine shop and then use [giveunits] to give the machine shop to the player u wish of?
Report, edit, etc...Posted by Oo.Vic.oO on 2005-09-25 at 16:32:18
ya, just stack a bunch of machine shops in a pile for player 7 n 8, then when u swarm it'll move 1 machine shop 2 swarm.
Report, edit, etc...Posted by HolySin on 2005-09-25 at 17:10:01
Ok, heres a sample of what I'm trying to do.
What I'm trying to do is make it so that if you are Red, you can only destroy Blue boxes and if you are Blue, you can only destroy Red boxes. But it makes machine shops for Player 12, yet they still have their color.

Oo.Vic.oO, I do like your idea, but I just don't think that the map will look real neat, almost sloppy. pinch.gif
Report, edit, etc...Posted by Wilhelm on 2005-09-25 at 17:12:09
Just hide them off in a corner... ugh... so stupid.
Report, edit, etc...Posted by HolySin on 2005-09-25 at 17:17:17
Except I don't want to have a huge ugly dark spot on my relatively bright map...
Report, edit, etc...Posted by Oo.Vic.oO on 2005-09-25 at 17:29:27
it'll only b a 2x2 square...
Report, edit, etc...Posted by HolySin on 2005-09-25 at 17:40:11
It's still ugly...

ADDITION:
Also, another problem I have is whenever I do pre-place buildings and play the map, my starcraft program closes.
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