QUOTE(in_a_biskit @ Sep 30 2005, 07:30 AM)
If you only have one marine, do what Bolt said.
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why to post if you are not giving a solution?
k assuming you have 10 vultures no more and no less and asuming they are pre placed you can have near them or below them one burrowed unit diferent for each vulture so you will actually center the location on the burrowed unit
trigger 1
•always
•center location labeled as"burrowed unit location" on all(burrowed unit) for x player
[remember they are diferent so it will not mess up]
•preserve trigger
what about if vulture moves?
maybe add a 10 new locations (suggestions to rename them) and do like
trigger 2
•player x brings at least 1(burrowed unit) to "burrowed unit location"
•player x brings at least 1 vulture to "burrowed unit location"
•center location labeled as "vulture" on any vulture owned by player x at "burrowed unit location"
•move all (burrowed unit) for x player at "burrowed unit location" to "vulture"
•preserve trigger
and that will be it i guess
explanation
since you have a diferent burrowed unit for each vulture you have a diferent location for each unit you make one location center on that unit now you can detect the vultures separatedly so you center a new location on the vulture and you move the burrowed unit to that location that was centered on the vulture so it keeps going like that
requirements:
• locations for each vulture
•one diferent unit that cans burrow or cloak(cloak? yeah the same just always set their energy to 100 so they won't ran over of it and don't make them "move" remember they don't have the same speed use the trigger as i said
•a lot of time ;D to do the triggers for each vulture
oh and i realised you don't have to have them preplaced when you create them with a trigger make sure to create the burrowed unit too
ADDITION:
oh and you don't need to have just 10 vultures but you can just have as many vultures as many units you can hide (cloak or burrow)
ADDITION:
forgot to say then you just make the bring to kill to the location centered on the vulture the location on burrowed unit = useless or maybe you'll find a use for it later