Protect The One
Tileset: Jungle
Players: 6
Map Size: 175x175
Object:
Player 1
Player one is the hunter. He has to find and kill all of the runners before the 45:00 timer runs out. Every 5 minutes (or less later on in the game) he gets 110 units to find and kill P2-5s' Runners (Hydras). He also gets 2 heroes every 5 minutes to find and kill him. Every 5 kills gets him 20 gas for upgrades
Player 2-5
Players two through 5 are the runners. They must survive until the 45:00 timer runs out. They must find one of the many spots on the map, and build a base there and start mining. It sort of works like a defence for them. Supply depot = Marine bunker, Academy = 1 ghost, 1 marine, 1 kerrigan, Armory = Ghost bunker, and Missile turret = Sieged tank. The runner is a hydralisk hero, who starts at 45% hp, but every 10:00 gets 10% more. Every 5 kills gives that player 15 gas for upgrades. Also, when the runner has 100 or less hp left, it kills 5 enemies around it every 5 seconds.
Here are some screenies. I'm not too good at terrain. I only used the iso brush, some doodads, and some sprites. No extended terrain.
The hunter's base
http://img313.imageshack.us/my.php?image=t...tersbase3ix.pngA part of the map
http://img25.imageshack.us/my.php?image=mappiv8xs.pngNOTE: I did not think of this idea. I think a guy named LOTZ_Risk thought of it, in Age of Empires 2
The updated demo: