Hi,
Currently Im making a defence map. It involves a rotating unit which moves in ten second intervals. The map is layed out in such a way that you are in the middle of a diamond, and there is an outer layer to that diamond. (This diamond has 24 squares, and those are where the unit spend its time). My atcual question is this. I am wanting to create a reward system for completing the level faster. So I want to know what would the most effective, and least complicated version to do this. I've figured a couple of ways I could do it; 1. by placing a unit behind the unit every time it moves to a new square, and counting those once it is dead (kind of simple), or 2. I could use a simple counter, with either switchs, or units.
So please give me some ideas on what my options are and what is the most percise, yet least time consuming way of doing this. If you cant understand what Im trying to do let me know. I couldnt find much of what I was looking for in the Tut's.
Currently Im think of creating a larva for every 5 seconds it spends in a square. Or a count down, that switchs for each wave type.
P.S. I forgot, about something very important, this is a wave based map, for there are 12 levels, 4 waves each. Every wave uses less squares 1=24, 2=18, 3=12, 4=6. So I want the money to even out to be the same for each wave.