Staredit Network

Staredit Network -> UMS Showcase -> We Need A New Anti-maphack...
Report, edit, etc...Posted by Deathknight on 2004-05-08 at 22:16:48
Well anyway, all the old 1.10 hacks are sort of 'remade' into some "thing" called ...(I don't want people looking for it). This also includes things like a more enhanced maphack which doesn't crash with the independent cc trick. We need to come up with something new... I may have an idea but I don't have my computer to try it out on... can someone try placing a map revealer for other players and see if it gives the same effect as the p14 map revealer? I can controll what units it will freeze... I just don't want the speed up effect. tongue.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-09 at 09:39:13
See if its in the Other Player Thread!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-09 at 10:37:47
Idea: They can see cloaked units right?

Have a unit for the player on an island (marine?), and a cloaked air unit (oberver?) or something. The second maphack goes on, unit is killed, goodbye game.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-09 at 13:01:45
Possible, or just do a trigger check.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-09 at 15:42:32
What do you mean "trigger check"?
Report, edit, etc...Posted by Deathknight on 2004-05-09 at 20:51:33
Map hacks can only show cloaked units on the minimap, not in game.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-09 at 21:18:32
What good is ONLY the minimap? I frankly dont care about that, you get dependant on it and n00bish. Then you'll loose anyhow wink.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-10 at 00:55:39
The problem is map hacks don't extend your units vision. It shows the mini map and the terrain. But things like a unit seeing a cloaked observer or up a cliff won't work because the units vision isn't effected by the map hack.
Report, edit, etc...Posted by ent on 2004-05-10 at 02:28:54
yea only the player can see everything, not the units...
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