Staredit Network

Staredit Network -> StarForge -> Reasons To Use SF or SCXE
Report, edit, etc...Posted by Simulant on 2005-10-01 at 11:12:54
Recently, I have personally thought Scmdraft has overcome StarForge and Starcraft X-tra Editor by about 10 times in map making superiority. What are some reasons i should continue to use the other two and hope for new releases of them? Also, are there any planned releases of those two in the future?
Report, edit, etc...Posted by Heimdal on 2005-10-01 at 11:58:53
I really don't think this thread should be continued...

Only you can prevent forum fires!
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-01 at 12:17:53
Starforge still has the most superior trigger editor and a few more functions than SCMDraft. There really is no reason to use SCXE anymore, except for the noobs who are scared silly of using something that doesn't look like Staredit.
Report, edit, etc...Posted by Forsaken on 2005-10-01 at 13:21:48
I use SF for a few things. SF hasn't lost the battle yet.

SF's string editor is much better for viewing and aligning the strings for lists.

SF's trigger editor is my favorite.
Report, edit, etc...Posted by Simulant on 2005-10-01 at 14:16:54
I am sorry Heimdal if i have caused something bad. Just wondering about the FACTS though.
Report, edit, etc...Posted by Forsaken on 2005-10-01 at 14:39:33
Simulant, what're you talking about? Using an editor for StarCraft is not like a religion. What FACTS, are you looking for?




n00b.
Report, edit, etc...Posted by Simulant on 2005-10-01 at 14:53:00
What is different about the two? Like if one has more of a certain section: such as more Hidden AI Scripts, crashing units, features. And what editor should be used in a certain situation when map-making a big project. Also, if they are different, plz be specefic by giving examples and not just stating. I know the main facts, I just don't know all of them. showoff.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-10-01 at 15:36:30
Here are the biggest differences:
http://stormcoast-fortress.net/cntt/software/scmdraft/table/
Report, edit, etc...Posted by Simulant on 2005-10-01 at 17:36:32
Awesome, thank you Legacy!
Report, edit, etc...Posted by notnuclearrabbit on 2005-10-01 at 17:49:46
[center]That table needs to be updated.[/center]
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-01 at 18:14:51
Yeah its missing like 5 things that SCMD has now. Trigger editor is only thing that SF has left and It is buggy as hell as well.

Bugs
-No Unit properties
-No move trigger up/down
-sometimes the editor will crash
theres some more but i cant remember them now

If Heimdal got off his butt and made the SF trig edit into a plugin it for scmd SF would be obsolete to most extents. Very soon(when SI releases his new features) scmd will be make SF obsolete period(just the trig edit will survive but since SCMD has x-tra type trigger editing and the new STINGRAY prodject i dont think that will even last).
Report, edit, etc...Posted by ... on 2005-10-01 at 18:49:30
I would use SCMDraft, but the problem is that the paletee is too tiny for me to see. ermm.gif
Report, edit, etc...Posted by SI on 2005-10-01 at 19:03:33
QUOTE(XxPacmaynExX @ Oct 1 2005, 05:49 PM)
I would use SCMDraft, but the problem is that the paletee is too tiny for me to see. ermm.gif
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I swear next scmdraft version palette will be full size by default instead of small by default, I dont understand why nobody figures out that the window is resizable sad.gif
Report, edit, etc...Posted by Kumano on 2005-10-01 at 19:03:49
I would use SCMDraft but it kills EUD conditions right now.
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-01 at 19:04:42
I hate SCMD TrigEdit for its un-logical syntax order for the conditions and actions. That's pretty much the only reason I trigger with Starforge still.

Oh yeah, SF triggers handle EUD's.
Report, edit, etc...Posted by LegacyWeapon on 2005-10-01 at 19:22:17
uBeR@TiOn handles EUDs the best wink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-01 at 20:07:25
IM sure EUD conditions will be implemented soon. SF only has its somewhat glitchy trigger editor and Kumano is just dumb for now.
Report, edit, etc...Posted by evolipel on 2005-10-01 at 20:48:57
QUOTE(DT_Battlekruser @ Oct 1 2005, 06:04 PM)
I hate SCMD TrigEdit for its un-logical syntax order for the conditions and actions.  That's pretty much the only reason I trigger with Starforge still.

Oh yeah, SF triggers handle EUD's.

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What about Classic TrigEdit?

Right now, Classic TrigEdit has pretty much all the features (except most notably the mission briefing editor), it just needs to have the ends finished, that's all.

Features:
- SCMD2 has pretty much all of the features of SF (yes, this includes the 2 HP boxes, that was added a long time ago... and it has a resizable pallette, quit whining) plus a lot more that SF doesn't have (i.e. fog of war preview, zoom, mineral distance preview, unit/doodad placing preview, etc.).
- SF doesn't do isometrical terrain correctly (or pretty much at all), can't edit doodads (even deletes them), and has no correct fog of war. Has no support for string recycling or exceeding the 1024 string limit (at least correctly). It does have quick color inserts and unit stacking that allows you to stack by entering a number to be stacked over SCMD2.

Backwards compatibility (with SCXE/StarEdit):
- SF deletes the doodad section of maps and sometimes has random bugs with saving maps.
- SCMD2 has none of the above and upholds the standard .chk format as much as an advanced editor can (last bug that it had was a month ago when it allowed an obscure illegal doodad placement, already fixed... now it's pretty much fully backwards-compatible).

GUI:
- SF has a quite few rough edges (for example locations).
- Only thing SCMD2 doesn't have that it could is quick color inserts (SF has that), the rest of the GUI is done decently and is complete.

Mods:
- SF doesn't support mods completely (or at all)
- SCMD2 fully support mods and uses pretty much all the resources that SC does (full iscript.bin support, etc.)

Support:
- SF hasn't been updated in a long time (a year or so), and that was a rather sporadic release.
- SCMD2 has been regularly updated and constantly has features added in and bugs hammered out.
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-03 at 00:56:31
Classic TrigEdit has the same problems all the other GUI-based trigger editors do, it's slow as hell.
Report, edit, etc...Posted by Forsaken on 2005-10-03 at 18:14:59
The only things I really want in SCMdraft are 2 things (one I know will come):

-SF's trigger syntax. Mostly for the auto-complete part.

-SF's string editor. Only because it is easier to line up the text. Open the editor in SF, and make a list with different lengths and try to make it actually look like a list. You can't do that in SCMDraft. Once those 2 are implemented, SF = Nothing. Sorry Heimdal.
Report, edit, etc...Posted by Kumano on 2005-10-04 at 06:52:42
QUOTE
IM sure EUD conditions will be implemented soon. SF only has its somewhat glitchy trigger editor and Kumano is just dumb for now.


You should really listen to the entire sentance.

QUOTE
I would use SCMDraft but it kills EUD conditions right now.
Report, edit, etc...Posted by Lord_RexJr on 2005-10-04 at 12:36:12
The starforge triggers are a big bunch of *BLEEP*, how in the world do you even do the text message trigger in starforge.And theres alot of many problem with starforge!!!!!! yet also give credits to the maker of starforge even if it sucks!
Report, edit, etc...Posted by evolipel on 2005-10-04 at 16:03:30
Well you have a choice: either have it fast with TrigEdit or have it easy with Classic TrigEdit.

As for SF-style triggers, if you truly want them, use SF and put up with all the stuff mentioned above.

QUOTE(Forsaken @ Oct 3 2005, 05:14 PM)
The only things I really want in SCMdraft are 2 things (one I know will come):

-SF's trigger syntax. Mostly for the auto-complete part.

-SF's string editor. Only because it is easier to line up the text. Open the editor in SF, and make a list with different lengths and try to make it actually look like a list. You can't do that in SCMDraft. Once those 2 are implemented, SF = Nothing. Sorry Heimdal.
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Could you be a bit more specific about lining up the text? Text lines up the same in SCMD2 as it does in SF within the string. The only differences that I could tell between the string editors are: 1. in SF you have to select the string before previewing it whereas in SCMD2 you select the string already being previewed, and 2. in SF it tells the number of the exact use of the string and SCMD2 tells you the number of the exact uses it has.
Report, edit, etc...Posted by R(a)GeD(F) on 2005-10-12 at 07:52:38
QUOTE
The starforge triggers are a big bunch of *BLEEP*, how in the world do you even do the text message trigger in starforge.And theres alot of many problem with starforge!!!!!! yet also give credits to the maker of starforge even if it sucks!


starforge trigger syntax is ez to understand and cause its with keyboad u can go hell fast.
and starforge dosnt suck either i use sf for almoast everthing lapping, triggers, extended players, terain and unit placement

and the trig edit syntax i find quite rediculas aswell but i still like scmd2

it hard to choose between scmd2 or sf
Report, edit, etc...Posted by Subrosian on 2005-10-13 at 12:07:05
QUOTE(Lord_RexJr @ Oct 4 2005, 10:36 AM)
The starforge triggers are a big bunch of *BLEEP*, how in the world do you even do the text message trigger in starforge.And theres alot of many problem with starforge!!!!!! yet also give credits to the maker of starforge even if it sucks!
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Actually you can make text messages. Try using other editors to make them and then look at the value for "Always Display" in starforge. For text display the number is 5 (or 4, I think), and for Transmission the number is 20.
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