QUOTE(DT_Battlekruser @ Oct 1 2005, 06:04 PM)
I hate SCMD TrigEdit for its un-logical syntax order for the conditions and actions. That's pretty much the only reason I trigger with Starforge still.
Oh yeah, SF triggers handle EUD's.
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What about Classic TrigEdit?
Right now, Classic TrigEdit has pretty much all the features (except most notably the mission briefing editor), it just needs to have the ends finished, that's all.
Features:
- SCMD2 has pretty much all of the features of SF (yes, this includes the 2 HP boxes, that was added a long time ago... and it has a resizable pallette, quit whining) plus a lot more that SF doesn't have (i.e. fog of war preview, zoom, mineral distance preview, unit/doodad placing preview, etc.).
- SF doesn't do isometrical terrain correctly (or pretty much at all), can't edit doodads (even deletes them), and has no correct fog of war. Has no support for string recycling or exceeding the 1024 string limit (at least correctly). It does have quick color inserts and unit stacking that allows you to stack by entering a number to be stacked over SCMD2.
Backwards compatibility (with SCXE/StarEdit):
- SF deletes the doodad section of maps and sometimes has random bugs with saving maps.
- SCMD2 has none of the above and upholds the standard .chk format as much as an advanced editor can (last bug that it had was a month ago when it allowed an obscure illegal doodad placement, already fixed... now it's pretty much fully backwards-compatible).
GUI:
- SF has a quite few rough edges (for example locations).
- Only thing SCMD2 doesn't have that it could is quick color inserts (SF has that), the rest of the GUI is done decently and is complete.
Mods:
- SF doesn't support mods completely (or at all)
- SCMD2 fully support mods and uses pretty much all the resources that SC does (full iscript.bin support, etc.)
Support:
- SF hasn't been updated in a long time (a year or so), and that was a rather sporadic release.
- SCMD2 has been regularly updated and constantly has features added in and bugs hammered out.