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Staredit Network -> Concepts -> reply to the wrestling style map...
Report, edit, etc...Posted by Eskimo Bob on 2005-10-01 at 02:24:42
Can a wrestling style map be done!? Do you know how, please share your ideas, I just wanna know...Can it be done?
Report, edit, etc...Posted by xmotleyx on 2005-10-01 at 15:17:36
I played a map of someone who tried... It was really dumb. It was pretty much just a bunch of 'lings humping each other...
Report, edit, etc...Posted by Eskimo Bob on 2005-10-01 at 16:38:22
Ewww...I dont think a wrestling map would be a good idea.. lol.. aw well,
Topic Closed due to ... Just... DOT DOT DOT >>
Report, edit, etc...Posted by Do-0dan on 2005-10-01 at 16:54:31
....Toa, you almost made me commit suicide for writing all of this and not being able to post it..... :/

i had this one idea during summer (feels like its been forever) where you can making a fighting game map kinda like those old stick figure fighting games.

this will be 2d
first, in order to have a fighting game, you will need fighters, and since sc units are way too small and limited in fighting techniques (the same attack again and again gets old fast) use the units as parts of the actual fighter's body. Soooooo, i would use something big for the fists, head, body, and feet. The fighter should look something like Rayman (you know that game character where his body parts arent directly connected). The body parts are recommended to be flying or lifted
Example: head is command center, arms are 3 units showing and allowing joint movement, body is barracks, right fist is carrier, left fist is bc, legs are 3 units showing and allowing joint movement, and feet are arbiters
.....................(head)
........................|_|
.................o...|body|...o
..............o......|____|.....o
............o........o......o........o
..........O........o.........o........O
...................o...........o
.................C...............D

this would be extremely complicated to make work, like keeping the arms moving like a real arm (dont want your elbow flying off somewhere), but in time i guess it could work......

now we teach these fighters how to fight using what he has, which is a lethal body. You dont actually have to move every unit and building to move this guy, but you could have a selection system that makes him move forward, backward, crouch, and jump by moving all of the body parts in that direction. Then another selection system allows you to make him punch, kick, and w/e by sending that carrier, bc, or arbiter flying at the other body. With this fighting idea, you could make a wrestling style map with more selections available, other than moving, punching, and kicking. o-0.....
Report, edit, etc...Posted by glytchur on 2005-10-03 at 08:42:27
if some1 was willing to put enough effort into it, they could make a fighter map, like use the minimap as where they would see their characters and such...
Report, edit, etc...Posted by Mini Moose 2707 on 2005-10-03 at 17:16:45
I'm merging the topics, but since he doesn't think his own idea is good and locked it, I'm putting it back to that state.

ยป Topic Locked
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