Staredit Network

Staredit Network -> UMS Assistance -> Couple of Questions
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-01 at 17:46:33
1. How do i make leveled waves for like defence games?

2. Can some one tell me how to make perfect ovelapping letters, so if i made the back red and the frount green the back would be right next to the green.

Those are all i can think of right now...sorry if they were already answered.
Report, edit, etc...Posted by IsaT on 2005-10-01 at 18:28:46
For levels, if you mean something like bring a unit to a location to start level, just make it

Conditions
Player X brings at least 1 [unit] to [location]

Actions
either set switch X or create units for player X at [location]
Make sure you dont preserve trigger!!

As for overlapping text, just fiddle with the text after Invisible, it'll adventually work, as long as its not too long.
Report, edit, etc...Posted by I-X-King-X-I on 2005-10-01 at 18:38:35
QUOTE(IsaT @ Oct 1 2005, 04:28 PM)
For levels, if you mean something like bring a unit to a location to start level, just make it

Conditions
Player X brings at least 1 [unit] to [location]

Actions
either set switch X or create units for player X at [location]
Make sure you dont preserve trigger!!

As for overlapping text, just fiddle with the text after Invisible, it'll adventually work, as long as its not too long.
[right][snapback]325636[/snapback][/right]


wow u got from -14 partcipation to -1~~~ good job isat!!!

check out the tut for overlapping, it will explain what u need to use/do for certain lapping, like forces is different from ingame lapping
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-01 at 18:46:37
QUOTE(I-X-King-X-I @ Oct 1 2005, 03:38 PM)

check out the tut for overlapping, it will explain what u need to use/do for certain lapping, like forces is different from ingame lapping
[right][snapback]325647[/snapback][/right]



Thanks, i will now finnaly be starting my defence map.
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-01 at 19:02:19
For defense levels, have triggers like this:

C:
-Countdown timer is 0, or attackers controls at most 0 units, or bring unit to location (whatever you want to start your levels)
-Deaths of Cantina for Player 8 is exactly 1
A:
-Set Countdown Timer, or move units, or whatever in response to the level starting
-Create attackers level 1 at location
-Add 1 deaths of Cantina for Player 8


C:
-Countdown timer is 0, or attackers controls at most 0 units, or bring unit to location (whatever you want to start your levels)
-Deaths of Cantina for Player 8 is exactly 2
A:
-Set Countdown Timer, or move units, or whatever in response to the level starting
-Create attackers level 2 at location
-Add 1 deaths of Cantina for Player 8


C:
-Countdown timer is 0, or attackers controls at most 0 units, or bring unit to location (whatever you want to start your levels)
-Deaths of Cantina for Player 8 is exactly 3
A:
-Set Countdown Timer, or move units, or whatever in response to the level starting
-Create attackers level 3 at location
-Add 1 deaths of Cantina for Player 8

and so on for each level.
Next Page (1)