Staredit Network

Staredit Network -> UMS Assistance -> invisible bunkers
Report, edit, etc...Posted by I-X-King-X-I on 2005-10-04 at 16:44:12
Well i have made a few maps with it (released them but didnt send here heh) but they always ended up turning out right..

but for a while i stopped making maps and was meleeing

so i just started another map and now when i did the bunk triggers the bunker leaves too fast for my units to get in...


when i was making it and testing it by my self it worked fine..then when i tried with 4 players worked fine...and then when i did full house (6) it left too fast...then with 4 it left too fast...now when i test solo they move too fast..i added hyper triggs b4 i did the full house test so i thought it would be that but after i deleted them , the bunks still move too fast for the units to enter...


anyone know what the prob is/could be?? any kind of help will be very apperciated wink.gif
Report, edit, etc...Posted by IsaT on 2005-10-04 at 16:45:32
Whats your wait time???
Usually I do about 500-600 ms
Report, edit, etc...Posted by I-X-King-X-I on 2005-10-04 at 17:12:23
I dont have wait times, i never put them...i guess i will try it tho
Report, edit, etc...Posted by Buletbutter on 2005-10-04 at 17:17:29
QUOTE(I-X-King-X-I @ Oct 4 2005, 04:12 PM)
I dont have wait times, i never put them...i guess i will try it tho
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Make sure that you do not have any hyper triggers for the player owning the trigger or it will cause a lot of problems.
Report, edit, etc...Posted by KaboomHahahein on 2005-10-04 at 19:48:35
And if it doesn't work it would be good if you posted your map here. And did you change anything after you tested it with other people? Because if you didn't then that should not be a problem, about you testing it solo again and it doesn't work. And the timing might be off if you try it in single player and on line by yourself.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-04 at 20:26:15
try moving the bunker when the units r inside instead of wait
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-04 at 21:40:49
QUOTE(Buletbutter @ Oct 4 2005, 01:17 PM)
Make sure that you do not have any hyper triggers for the player owning the trigger or it will cause a lot of problems.
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It won't really 'cause problems' but if you play by yourself it is as good as having hyper triggers and so if you have no waits then it will go through the triggers as if they were on hyper triggers but when you play with other people then it slows down to normal. You may wanna put hyper triggers in and put manual waits so they have time to enter the bunker.
Report, edit, etc...Posted by Mostly-Harmless on 2005-10-06 at 20:41:13
QUOTE(Veritaserum @ Oct 4 2005, 07:40 PM)
It won't really 'cause problems' but if you play by yourself it is as good as having hyper triggers and so if you have no waits then it will go through the triggers as if they were on hyper triggers but when you play with other people then it slows down to normal. You may wanna put hyper triggers in and put manual waits so they have time to enter the bunker.
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we discussed this in great depth a few topics ago.... but

you have to make a few sep. trigs.

try making one for moving the builder away and creating the bunk / the men and ordering them to enter

another for ( bring currentplayer exactly 4 men BUNK Location ) Should be a litle bit smaller that the bunk, move the bunk when all 4 are inside it and move the builder back
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-06 at 22:46:08
QUOTE(Mostly-Harmless @ Oct 6 2005, 04:41 PM)
we discussed this in great depth a few topics ago.... but

you have to make a few sep. trigs.

try making one for moving the builder away and creating the bunk / the men and ordering them to enter

another for ( bring currentplayer exactly 4 men BUNK Location ) Should be a litle bit smaller that the bunk, move the bunk when all 4 are inside it and move the builder back
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he knows how he just wants it to go slower
Report, edit, etc...Posted by Mostly-Harmless on 2005-10-07 at 19:01:39
QUOTE(Veritaserum @ Oct 6 2005, 08:46 PM)
he knows how he just wants it to go slower
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just add a wait in the move trigger... just make the first line of the moving bunker trigger like wait(200) or something
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-07 at 21:53:13
QUOTE(Mostly-Harmless @ Oct 7 2005, 03:01 PM)
just add a wait in the move trigger... just make the first line of the moving bunker trigger like wait(200) or something
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I remember saying that a few posts back.
QUOTE(Veritaserum @ Oct 4 2005, 05:40 PM)
It won't really 'cause problems' but if you play by yourself it is as good as having hyper triggers and so if you have no waits then it will go through the triggers as if they were on hyper triggers but when you play with other people then it slows down to normal. You may wanna put hyper triggers in and put manual waits so they have time to enter the bunker.
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and stop changing your sig every day tongue.gif
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