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Staredit Network -> UMS Assistance -> trigger issue
Report, edit, etc...Posted by Viper~XW~ on 2005-10-04 at 17:25:51
i made a map with 6 players and i set a swith for each player for starting round...

this is the trigger...
CODE
Player 1

Conditions:
'Current Player' bring at lease '1' 'Men' to 'Start'.
'Switch 1' is Cleared.
'Player 8' brings at most '0' 'Men' to 'Locaton 3'.

Actions:
Set 'Switch 1'.
Move all 'Men' for 'Current Player' at 'Location 1' to 'Locaton 2'.
Modify death count for Current Player: Add 1 for Round Counter.
Preserve Trigger.

each player has their own location and switch..
there are 2 problems...
1) Player 1 start round... no other player can start round till player 1 is finish with that round...
2) If a player before you loses... any player after him can't start round.
Ex. Player 5 can not start round if Player 3 loses.

I have attached the map so you can play it and see the problem...
If you know what the problem is plz help me.. thanks
Report, edit, etc...Posted by IsaT on 2005-10-04 at 17:40:47
Sugestion: change border terrain on stacking area - my hydra got stuck sad.gif

ok the triggers..
On players, do you have 1 trigger, just set to Player 1, Player 2, etc, or do you actually have 6 different triggers?

thats all i can think of pinch.gif
Report, edit, etc...Posted by Viper~XW~ on 2005-10-04 at 17:58:51
QUOTE(IsaT @ Oct 4 2005, 04:40 PM)
Sugestion: change border terrain on stacking area - my hydra got stuck sad.gif

ok the triggers..
On players, do you have 1 trigger, just set to Player 1, Player 2, etc, or do you actually have 6 different triggers?

thats all i can think of  pinch.gif
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All players has their own trigger... and if your hydras are stuck that means they are not stacked yet, if they are stacked then they will just walk right in.
Report, edit, etc...Posted by Kumano on 2005-10-04 at 19:15:40
Chances are it's because of a different trigger, and protecting the map won't help people find what the problem is very well..
Report, edit, etc...Posted by Mostly-Harmless on 2005-10-04 at 19:38:48
just make triggers for each player... it's gonna take some time but I'm confident u can do it...

Report, edit, etc...Posted by IsaT on 2005-10-04 at 20:02:12
what i meant by my hydra getting stuck was that it was stuck against the walls, and i couldn't move it.
Report, edit, etc...Posted by Viper~XW~ on 2005-10-04 at 20:19:01
QUOTE(Mostly-Harmless @ Oct 4 2005, 06:38 PM)
just make triggers for each player... it's gonna take some time but I'm confident u can do it...
[right][snapback]326595[/snapback][/right]

The triggers are made seperately for each player... I'll attach the triggers for you to see...
The .txt file is used with SCMDraft and the .trg is for regular editor.
Report, edit, etc...Posted by IsaT on 2005-10-04 at 20:24:36
If you're going to post trigers, you might as well post an unprotected version of the map... would be alot easier and you might get your answer sooner
Report, edit, etc...Posted by Viper~XW~ on 2005-10-04 at 20:28:09
IsaT r u able to go on b.net? cause i dont understand why your hydras are stuck.. i wanna see what you mean.. if you can meet me in Op Vipe]2
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-04 at 20:29:16
does all player uses switch 1? or does player 2 use switch 2?
Report, edit, etc...Posted by Viper~XW~ on 2005-10-04 at 20:30:58
QUOTE(Oo.Vic.oO @ Oct 4 2005, 07:29 PM)
does all player uses switch 1? or does player 2 use switch 2?
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There is a switch for each player...
Just for starting a round there are 6 different switches...
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-04 at 21:45:05
QUOTE(Viper~XW~ @ Oct 4 2005, 04:30 PM)
There is a switch for each player...
Just for starting a round there are 6 different switches...
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there is no reason it shouldn't work then if you did it like this

Conditions:
-Player 1 brings at least one (whatever) to location 'start'
-Switch 1 is cleared

Actions:
-Move (whatever) unit from location 'start' to location 'rs' for Player 1
-Set switch 1
-Preserve Trigger (or not depending on what you want)

-----------------------------------------------------------------------
Conditions:
-Player 2 brings at least one (whatever) to location 'start'
-Switch 2 is cleared

Actions:
-Move (whatever) unit from location 'start' to location 'rs' for Player 2
-Set switch 2
-Preserve Trigger (or not depending on what you want)

yadda yadda yadda

if this isn't how you do it then thats the problem...if this is how you do it then do as advised above and give us an unprotected version
Report, edit, etc...Posted by (U)Bolt_Head on 2005-10-05 at 02:17:04
I was going to look at the map but It was protected. I consider it an insult to receave a trg file.
Report, edit, etc...Posted by Viper~XW~ on 2005-10-05 at 08:42:44
QUOTE((U)Bolt_Head @ Oct 5 2005, 01:17 AM)
I was going to look at the map but It was protected.  I consider it an insult to receave a trg file.
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I'm sorry guys... heres the map so you guys can take a took at it.
I was trying to figure it out first thats why I didn't post it.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-10-05 at 11:09:29
All your starting conditions require player 8 to command exactly 0 men at Battle 1

You forgot to change it for each player for there own battle area.
Report, edit, etc...Posted by Viper~XW~ on 2005-10-05 at 14:04:38
QUOTE((U)Bolt_Head @ Oct 5 2005, 10:09 AM)
All your starting conditions require player 8 to command exactly 0 men at Battle 1

You forgot to change it for each player for there own battle area.
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hmm.... I must have overlooked that... I'll check it when I get home... Thanks for your help.

Edit:
Thanks that was the problem... can't believe I overlooked that. BTW (those who tried it) what do you guys think about the map?
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