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Staredit Network -> UMS Assistance -> Unit Not Moving
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-05 at 16:38:39
ok...i want a unit 2 act like a building. The unit is owned by a human player. I want the unit 2 not move but able to attack, like a cannon. Possible?

Things I dont want:
Units surrounding the unit
Terrains surrounding the unit
Computer unit
Report, edit, etc...Posted by HolySin on 2005-10-05 at 16:47:48
I'm not sure if this would work, but have it so that if the unit leaves a location, it is teleported back to the desired area, then have a strategic/random suicide mission ai trigger.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-05 at 16:53:28
the unit will b randomly placed, i dont want a location 4 every unit
Report, edit, etc...Posted by HolySin on 2005-10-05 at 17:01:37
Wait, so will the unit be randomly placed on the map? or among locations?
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-05 at 17:09:51
its like a defense, whenever some1 want to build a tower it will make a marine but the marine will keep moving.
Report, edit, etc...Posted by HolySin on 2005-10-05 at 17:12:25
I'm not quite understanding you, didn't you want the marine not to move? confused.gif
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-05 at 17:18:08
yes i want the marine 2 not move.
Report, edit, etc...Posted by Urmom(U) on 2005-10-05 at 17:23:23
isnt there a method somewhat like the 2x speed thing that freezes all units placed before it? maybe you could do that because i think they still attack just not move.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-05 at 17:26:14
possible without 2x?
Report, edit, etc...Posted by Toothfariy on 2005-10-05 at 18:14:01
try disableing them and giving them to a netural player who doesnt attack
Report, edit, etc...Posted by LegacyWeapon on 2005-10-05 at 18:30:28
You can constantly move (teleport) all of those kinds of units to a place where they cannot walk to (water, cliff side, building in way).

Hypers would be essential.

They will be able to attack but not move.
Report, edit, etc...Posted by Urmom(U) on 2005-10-05 at 19:33:10
http://www.staredit.net/index.php?tutorial=103
theres the tutorial, its at the bottom. it may cause other problems in your map and im not sure if they can still attack since i have not used this before.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-05 at 21:46:19
QUOTE
You can constantly move (teleport) all of those kinds of units to a place where they cannot walk to (water, cliff side, building in way).


wow...it works...weird...
Report, edit, etc...Posted by PCFredZ on 2005-10-06 at 16:00:07
QUOTE(LegacyWeapon @ Oct 5 2005, 06:30 PM)
You can constantly move (teleport) all of those kinds of units to a place where they cannot walk to (water, cliff side, building in way).

Hypers would be essential.

They will be able to attack but not move.
[right][snapback]327169[/snapback][/right]

There's the solution, quit bumping it back.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-06 at 19:29:02
QUOTE(LegacyWeapon @ Oct 5 2005, 02:30 PM)
You can constantly move (teleport) all of those kinds of units to a place where they cannot walk to (water, cliff side, building in way).

Hypers would be essential.

They will be able to attack but not move.
[right][snapback]327169[/snapback][/right]

Either do this or disable doodad state on tanks. (they wiggle around and attack but don't move)
Report, edit, etc...Posted by Mostly-Harmless on 2005-10-06 at 19:33:12
couldn't you just make it so that the marine holds position?
Report, edit, etc...Posted by PlayaR on 2005-10-06 at 19:59:55
QUOTE(Veritaserum @ Oct 6 2005, 07:29 PM)
Either do this or disable doodad state on tanks. (they wiggle around and attack but don't move)
[right][snapback]327824[/snapback][/right]


he said it was rines not tanks....
if it was tanks im sure he would've known it
Report, edit, etc...Posted by LegacyWeapon on 2005-10-06 at 20:17:30
I would think this means he has figured it out...
QUOTE(Oo.Vic.oO @ Oct 5 2005, 09:46 PM)
wow...it works...weird...
[right][snapback]327383[/snapback][/right]


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