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Staredit Network -> UMS Assistance -> Waits not working with hyper trigs
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-07 at 15:28:46
Ok, I have my hypers on player 8 (comp). When I use waits in other players triggers they don't work... they wait only a split second no matter what time I set them to.

Easy fix?
Report, edit, etc...Posted by r[s]t on 2005-10-07 at 15:33:29
put hyper triggers on an unsued playerl ike palyer 7 then use the waits on player 8
Report, edit, etc...Posted by Toothfariy on 2005-10-07 at 15:44:15
you want to put a mass of them on a comp and one on each player in the game and depending on what ur tryin to do it'll work fast.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-07 at 16:05:47
QUOTE(r[s]t @ Oct 7 2005, 12:33 PM)
put hyper triggers on an unsued playerl ike palyer 7 then use the waits on player 8
[right][snapback]328326[/snapback][/right]


Nice, thanks. Does "pause game" not work with hypers?
Report, edit, etc...Posted by Sniper on 2005-10-07 at 16:31:01
Pause game does not work in multiplayer.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-07 at 17:15:46
Good to know, thank you.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-10-07 at 17:52:52
sounds odd, i would have to see it.
Report, edit, etc...Posted by Kumano on 2005-10-07 at 17:56:14
They wait only a split second? Probably you're thinking that waits go in seconds instead of milleseconds if I understand correctly.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-10-07 at 18:54:04
Yeah i was thinking something like that, or he isn't use to useing hyper triggers and their now fireing faster than he is used too but Its probolly the first.
Report, edit, etc...Posted by Medieval_Massacre on 2005-10-08 at 03:53:46
Try placing the hyper triggers i nthe all players section and then do the individual triggers for each player. The wiats should work then. They do for me at least....
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-08 at 04:17:22
Even with hypertriggers, triggers only fire once every 84 milliseconds.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-08 at 13:48:48
I am new to hyper triggers, but I know that it's in milliseconds...LOL. I guess any waits before hypers are ignored...but they still wait just a split second. I added a wait for 10000 and still, only a split second.

I did work around this using a switch to call a short wait "function" in player 8, with all my hypers in player 7. It works fine now, but any wait calls before the hypers (player 1-6) do not wait the appropriate time.

I am working on a different type of display system (continually updating)...so this function would have been nesessary for standard messages anyway. But I am curious to know the order in which triggers (players) should be to get the speed benefit of the hypers and the timing benefit of the waits without any conflicts.

Thanks.
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-08 at 14:45:36
Oh, your waits seem to be ignored. Keep in mind that during a Wait() action, Starcraft checks all other triggers. THe actions after the wait should still have to wait though... disgust.gif
Report, edit, etc...Posted by scwizard on 2005-10-08 at 15:05:57
You might want to post the map. I'm kinda interested in your case.
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