QUOTE
wtf do you mean by the zergling is unit 1?
ADDITION:
Also i don't see any EUD conditions in there...
I know the EUDs work because it set off when I attacked the critter, so I know it can't be the EUDs that aren't working. It is unit 1 because EUD health detection goes by actual unit number in order that it was placed in. Not unit type or something like that.
QUOTE
Yeah i suck to but EUDs have nothing to do with unit at x coordinate...now if you used EUDs to GET that...thats one thing...but there is no trigger that says if they are at coordinate whatever. Unless you mean LOCATION x...then thats not EUD at all.
ADDITION:
Just to let you know its Extended Unit DEATHS (<-----see deaths)
Once again, I didn't post the EUD conditions since I know that the conditions are working fine, but when i remove the useless critter and create zergling again it doesn't end up as Unit 1 making the EUD conditions do nothing.
QUOTE
That should work unless a training action manages to slip its way inbetween the Delete and Create.
Unless LocalIDs are assigned up to 1699 and then it searches...
Guess it just won't work that way then, since I was just testing at the time and no buildings were placed.