okay here is my new idea to a defence map. I will continue updating this as i have more info. At the moment...only player one can get any units and its only the hydralisk. You have to mind control the hydralisk and then siege your tank somewhere on the map. (if you kill the comps hydralisk it doesn't come back...just for the moment). After you place your different units and whatever they can't move.
Now for my plans for the map. When you mc a probe...it turns the other unit you have with it into the hero form. (Tassadar will get a lurker under him...and duke will siege...when he's not then he will be disabled so that he can't siege) also...the siege tank on the left that IS sieged is the start button (or will be). The objective is to race the other players to finish the levels first. But you also can't lose all your lives (larvae). Thats it so far i think.
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Now all units except for probe work for player 1. As well as the dark archons disappears (moves) until you place your unit so that you don't waste money (obvioulsy they don't cost money at the moment).
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Hydra works as a hero now. You must mc the probe first and then mc the hydra.
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All heroes work now...still only for player 1. But i decided that tassadar's hero unit will be a medic (so you can reload jimm'ys stims)
cooooooool
I have no idea why no one ever even looks at my maps when i put them on here. So im doing a desperate attempt to put this back at the top of the list so that people will actually give me some friggin feedback.
looks cool. i like ur idea.
Level 1 now plays (NOT BALANCED), tassadar was replaced by medic and tassadar is now the hero medic. Upgrade buildings and forge works without pylon...i think thats all that i added since last time. Units cost money (and you can't mc them if you dont have enough money) and you lose lives if units get to end of maze.
Hydra - 5 mins
Defiler - 3 mins
Vulture - 7 mins
Goon - 6 mins
Tank - 10 mins
Hero (Probe) - 15 mins
Ghost - 6 mins
Archon - 4 mins
Goliath - 8 mins
Medic - 4 mins
Rine - 7 mins
For heroes add probe and unit prices together. Please do not criticize my prices...i balance the game acording to the prices i give each unit and i have it worked out in my head. Certain units are lower when you think they should be higher because i have goten sick of those units "owning" the whole game. Or certain units like the marine are way to cheap for the damage they do. I also found out while thesting that when i unit becomes vincible while you have it clicked, you do not get to see the HP. Also, with my triggers to keep the units from moving, when you place a medic next to an injured unit, it heals it without doing the little animation.
ADDITION:
In order to cut back on time, move the siege tank (when placing units) to the black box with flags around it to move to the last place you placed a unit. I found a glitch where if a unit attacking the enemies didn't kill it, then it would continue to "watch" it around the track instead of kiling the next ones in line. I fixed that. Waiting room has laps (i know...not important to the game). I would really apreciate it if my map was actually looked over and i got some feedback...thanx.
well you wont have to wait long (well maybe a day) because... Im downloading it now!!!!!!! And i'll play it tomorow cause i have no time now. So be ready tomorow i'll post a nice reply to u map
I played it and i liked it good map
Im posting so that my topic doesn't get locked. Ill have an updated version ready later today.
sounds pretty good, im making a similar map for the tourny going on. but i think you should use something other than a tank because it seiges slow. maybe a burrowing zerg unit to detect where to place. sorry but i havent gotten to play it yet but thats just what im guessing.
Well see...when you UNSIEGE it takes the whole sieging process before it becomes an unsieged tank. But when you siege...it instantly becomes the sieged tank. So you don't have to wait for it to get all the way there. It's not slow at all.
oh ok, i just remember playing poker d.
Yeah my friend made that map and thats what he wanted so that it was even harder to time the random cards.
ADDITION:
Okay i updated the map. All units are lapped (big deal) the buying system is flawless. Units damage/upgrades have been determined. But level 1 is not balanced. Every unit = 1 mineral. So you get 30 minerals from kills if you kill every unit. At the end of each level you recieve 20 minerals and 1 gas for upgrades.
ADDITION:
Completely new terrain colors and design. I think its pretty cool. Not really important though.