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Report, edit, etc...Posted by Rantent on 2005-10-09 at 20:31:45
I started this trying to blend temple terrain to dirt, so far this is as close as I've gotten. But I found a better way to blend high dirt to water. It makes the transition slightly less blocky.
user posted image
Slightly influenced by Woodenfire.
Report, edit, etc...Posted by Syphon on 2005-10-09 at 22:06:44
Blend temple to dirt eh? That gives me an idea.
Report, edit, etc...Posted by Toothfariy on 2005-10-09 at 22:34:16
here's what i'd do but i dont feel like it lol

u know how bridge is kinda like temple? well blend the bridge in at the end where you want it to transit, then put the end's of the bridge on it.
Report, edit, etc...Posted by PlayaR on 2005-10-10 at 01:17:50
the blending on high cliff to water looks nice tongue.gif
and Toothfariy's idea sounds good
Report, edit, etc...Posted by Zeph on 2005-10-10 at 01:19:50
Lol. Looks funky.
Report, edit, etc...Posted by notnuclearrabbit on 2005-10-10 at 07:49:04
[center]Wow, quite cool.[/center]
Report, edit, etc...Posted by glytchur on 2005-10-10 at 08:34:01
thats cool, i like the lowering cliff thing at the left side, but i found blending high dirt to water the old way was relatively easy enough...
that is cool though
Report, edit, etc...Posted by WoodenFire on 2005-10-10 at 11:53:38
I will continue to see if I might discover the blend between that pain in the ass temple top terrain to dirt or, for that matter, ANY transition with plyable base terrain.

Rantent, too much mirrored pieces! Ahh... The 1/2 block till dirt from temple spot on this picture is the highlight of my day, great blended pieces.
Report, edit, etc...Posted by Rantent on 2005-10-10 at 12:01:15
QUOTE
Rantent, too much mirrored pieces!
Ya, I know and the cliff ones could have been changed. tongue.gif
Report, edit, etc...Posted by FrezZ on 2005-10-10 at 13:49:14
Not bad , im not a blending expert ( yet anyways ) but it looks as if it could be smoothed out a wee bit more.
Report, edit, etc...Posted by NerdyTerdy on 2005-10-10 at 22:54:50
I like it, but I haven't really gotten my eye for terrain back yet (just getting back into mapping). I'd say it was well blended but like I said I haven't got my eye for it back yet.
Report, edit, etc...Posted by WoodenFire on 2005-10-12 at 23:17:32
It is blended perfectly... lol, I got a few eyes leftover, sum1 need an extra 1?
Report, edit, etc...Posted by Wilhelm on 2005-10-13 at 15:34:23
No visible blockiness, just rather... boring. 5/10.
Report, edit, etc...Posted by WoodenFire on 2005-10-13 at 16:34:12
Its not supposed to be exciting Wilhelmet! He was just showing us his progress with temple blending to dirt.
Report, edit, etc...Posted by Syphon on 2005-10-13 at 19:40:39
QUOTE(WoodenFire @ Oct 13 2005, 02:34 PM)
Its not supposed to be exciting Wilhelmet! He was just showing us his progress with temple blending to dirt.
[right][snapback]332816[/snapback][/right]


You did a better job at it though.
Report, edit, etc...Posted by Rantent on 2005-10-13 at 21:57:13
His wouldn't have blended to regular temple/grass very easily, this does cleanly. (Actually you might be able to combine the two somehow, never tried that. Then it would be flawless.)
Report, edit, etc...Posted by Wilhelm on 2005-10-14 at 17:29:02
If I wanted perfectly smooth, unexciting terrain blends, I would've stuck with ISOM. You can do better then this, Rantent.
Report, edit, etc...Posted by WoodenFire on 2005-10-15 at 16:20:55
I just finished my first attempt at Temple stairs into normal terrain, its kinda good, kinda bad... Idk, I will post it on SEN in a few to see if thers any response. Gj to you Rantent, good ideas!
Report, edit, etc...Posted by Rantent on 2005-10-22 at 00:13:01
user posted image Ok, I know there is a blocky part, but this is more useful.

IF YOU CAN FIND A WAY TO TRANSITION THE BLOCKY PART ON IT, I WILL GIVE YOU 1000 MINERALS! (Not to mention youll be famous. happy.gif )
Report, edit, etc...Posted by glytchur on 2005-10-22 at 10:14:06
ive been trying but theres a tile that u had in there that i just cant find...
for that one tile thats makes it blocky, try 562 - 12 (starforge)
Report, edit, etc...Posted by Oo.Mario.oO on 2005-10-22 at 11:21:38
lol wow maps are now like sigs well i think it looks aight good job man i cant wait to see this one out
Report, edit, etc...Posted by glytchur on 2005-10-22 at 13:05:02
what do u mean maps are like siggys?
Report, edit, etc...Posted by Rantent on 2005-10-22 at 13:51:15
LOL!! Glytcher, that was my original try at that corner peice, but the peice I switched it to was 1029 - 3.
The peice you sugested has blockiness in the transition to the temple wall, (It was only a vertical line, but still) which is what I was trying to get rid of by using my peice. But now it has blockyness at the upper part of the tile.
Report, edit, etc...Posted by Hitl1r1 on 2005-10-22 at 14:44:18
Meh.. I've looked through probably everything in SF and I couldn't find a tile..
(Maybe its impossible ohmy.gif )
Report, edit, etc...Posted by glytchur on 2005-10-22 at 16:08:22
nothings impossible, but i think thats just about as good as itll get...
its not bad at all too...
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