Report, edit, etc...Posted by CreativeOne on 2005-10-11 at 14:51:55
Hello Modders.
I saw a mod that you can insert 8-12 Marines in 1 bunker. Was this actually a .exe mod or an map mod? I am assuming that you had to edit the MPQ. But I wasnted to type this just to make sure.
Thank You
Report, edit, etc...Posted by LegacyWeapon on 2005-10-11 at 14:57:44
>Moved to Modding Assistance.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-10-11 at 15:24:40
It was done by changing the space given variable for the bunker in the file arr\units.dat, which is inside patch_rt.mpq.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-10-13 at 08:44:04
I remember having alot of problems when putting more than 8 units in a transport.
(It would either crash if you had it selected, or the 9th+ units would disappear, and never come out) Just something to keep in mind.
Report, edit, etc...Posted by BroodKiller on 2005-10-13 at 11:29:57
Voyager is right about the 9th+ units. You could however unload them using the "Unload All" command, if I remember correctly.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-10-13 at 15:13:15
I was pretty sure that the Unload All only unloaded the first 8... I'll check again and edit this post.
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-10-16 at 16:28:50
Once i actually was just messing around and i had unlimited marines in a bunker and i pressed eject and they all came out. so i had like 50 in and id press eject and theyd like magically appear. dont ask me for the mod i deleted a while ago.
Report, edit, etc...Posted by BSTRhino on 2005-10-16 at 17:38:07
Wow, that sounds really cool actually. I'd like to try that with Zerglings or something.
Maybe it's different for Bunkers and Dropships?
Report, edit, etc...Posted by Voyager7456(MM) on 2005-10-16 at 17:54:34
QUOTE(BSTRhino @ Oct 16 2005, 03:38 PM)
Maybe it's different for Bunkers and Dropships? [right][snapback]335258[/snapback][/right]
Yep. I just tested, only 8 units can come out of a dropship, but I got 10 Marines to get out of a Bunker.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-10-16 at 21:56:13
Could you make more transport units; like make a science vessel hold units? (I'll try)
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-17 at 01:05:18
I expect so, but you'd need a load and unload button added through MEMGraft. Actually, I'm not sure if that's hardcoded since right-clicking autoloads.. Hmmm...
Report, edit, etc...Posted by DeF_ on 2005-10-17 at 17:53:58
QUOTE(DT_Battlekruser @ Oct 17 2005, 08:05 AM)
I expect so, but you'd need a load and unload button added through MEMGraft. Actually, I'm not sure if that's hardcoded since right-clicking autoloads.. Hmmm... [right][snapback]335630[/snapback][/right]
maybe... right-clicking could be one of the unkown (http://www.staredit.net/index.php?tutorial=225)
Report, edit, etc...Posted by Voyager7456(MM) on 2005-10-17 at 21:30:12
I thought it would have to do with the Orders tab in Arsenal III. (Human Idle, Computer Idle and Unknown are all set to Pick Up.)
Report, edit, etc...Posted by BroodKiller on 2005-10-19 at 10:01:26
I wonder if the Unload All button runs the same order for the bunker and the transports?
Report, edit, etc...Posted by mc_Smurf on 2005-10-22 at 11:11:07
soooo.... changing the variable for the bunker file eh?? so how we do that
Report, edit, etc...Posted by Rainor on 2005-10-23 at 11:01:41
QUOTE(mc_Smurf @ Oct 22 2005, 09:11 AM)
soooo.... changing the variable for the bunker file eh?? so how we do that [right][snapback]338970[/snapback][/right]
I think you have to go to the unit editor,then select the bunker, go to space and change the space provided.
Report, edit, etc...Posted by mc_Smurf on 2005-10-23 at 12:05:14
Ah yes that did work I just tried it onec before and it didn't so I didn't know if it was right or wrong.. thx!