I want to know if a building loses hit points it will display a text. How u do that?
EUD triggers.
Get Uberation to get those triggers.
you can use a virtual system
it already does lol the computer says "Base is under attack"
owned
that doesnt display a text though. it just plays the sound.
Only says that if you are looking away from the building, though.
QUOTE(Toothfariy @ Oct 12 2005, 03:52 PM)
it already does lol the computer says "Base is under attack"
owned
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Dude nice smart alik comment lolz. You are witty.
Anyways. If you want text then yes you need to use EUDs
that wuold b hard though wouldnt it, wouldnt u need triggers for every % of hp
Ex: (im not usin actaul death counts, just the triggers label)
Players:
whoever
Conditions:
switch 100% hp is set (hav a trigger that sets this switch as soon as u get building
building has at most 99% hp
Actions:
clear switch 100% hp
set switch 99% hp
display text message "Your Building Is Under Attack"(or watever u want it to be)
preserve trigger
so i think that would giv 100 triggers needed, goin rite dwn to less the 1% hp, please correct me if im wrong though, im not one to actually study EUD's so i may b wrong, wait for someone to tell me im rite, i think im rite, but am i really...

you could hire someone else to do it for you lol...
it would take a while no doubt. but mabey you should go by 2's instead of 1's.
Not sure why you think it's limited by Exactly in EUD conditions... Well, if it's just 1 building detect hitpoints of that building 'At Most X' (X is building hitpoints -1) If you need it for multiple buildings, can't do as EUD conditions are limited by exact unit number, and only way I can see a way to store unit numbers is by lagging the game massively by making it reach the unit limit, remove a unit number storer, create a unit, then remove the thousands of units that made sure it lands in right unit number. Even then, you can only target 1 thing at a time then.
They way i have right now is there is a location layer over the building. When a unit gets to close to building it displays text... and i dont want that rather have when a build loses hit points text is displayed till the building is destroyed.
Well, then make a switch when hitpoints is full it's cleared and when hitpoints is lower and switch is clear display text and set switch.
QUOTE(Toothfariy @ Oct 14 2005, 11:53 AM)
you could hire someone else to do it for you lol...
it would take a while no doubt. but mabey you should go by 2's instead of 1's.
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You could always use the trigger pattern thingy that was posted on here no to long ago...i forgot what its called

QUOTE(Veritaserum @ Oct 15 2005, 02:14 AM)
You could always use the trigger pattern thingy that was posted on here no to long ago...i forgot what its called

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It probably would've taken you 30 seconds to check the news forum or the DLDB

It's called
Trigger Duplicator.
QUOTE(LegacyWeapon @ Oct 14 2005, 10:25 PM)
It probably would've taken you 30 seconds to check the news forum or the DLDB

It's called
Trigger Duplicator.
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Thats it. But im lazy and it was like 10:30 at night and i was tired.
I don't think he'll understand WHAT to put in the trigger duplicator, since it'll require EUD knowledge for these triggers.
I can't help him though, since even I don't understand it because stupid starforge didnt seem to run the data file deathknight used a while ago, so I didn't bother with EUDs.
If you look at some of the triggers in Uberation you can see the patterns in it easily. The only annoying part is finding the exact unit number if you're already pretty far in the map.
2 things, some ppl (me) have dial-up and take a while to load pages, otehr thing os trigger duplicator, i typed my triggersm as the syntax states, i think and i can't get trigger duplicator, if i post some triggers, can someone tell me how to imput them?
You have to look at the readme I think...
well i found an easier to do triggers, its the older DOS vers of the trigger duplicator, just go to DLDB search and type trigger as search word, its one of the files, it works perfectly and flawlessy, but no fancy interface and u must edit the config file to fit ur triggers
That Trigger Duplicator is for a different purpose. It is for copying triggers from player to player (mostly useful for stuff that require certain locations per player).
QUOTE(LegacyWeapon @ Oct 19 2005, 06:21 PM)
That Trigger Duplicator is for a different purpose. It is for copying triggers from player to player (mostly useful for stuff that require certain locations per player).
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Someone should make a trigger duplicator that IS for that purpose then. Lol that would be awsome and so ez.
If you read the post before mine, you will know that it already exists

QUOTE(LegacyWeapon @ Oct 20 2005, 03:11 PM)
If you read the post before mine, you will know that it already exists

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I feel stupid
arent we all stupid on thwe inside