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Staredit Network -> StarCraft Editing Related -> Global RPG engine (need interest)
Report, edit, etc...Posted by scwizard on 2005-10-13 at 12:35:57
There are lots of great ideas for RPGs that you see in the maps in production forum. However, as shown by the fact that Love and Hate had to start it's engine completely from scratch, many map makers struggle with making RPG engines.

So I was thinking, because all RPGs have similar things they need to do, such as a shop system, some kind of health system, and item system, a spawning system.

I tried to do something similar to this by making the engine for The Seasons RPG winter truly versatile, but I quit it and realize that although some people break the mold, and are able to develop complex RPG engines alone (qPirateKing comes to mind), the task is essentially a multi person job.

So therefore, I would like to assemble a team (with the most experienced member who joins being the leader) of a group of people that would work on an RPG engine, allowing people to "snap together" and RPG, with a few uses of replacing text en masse using SCMDraft, and the placement of buildings and movement of locations.
Then this RPG engine should also be adaptable, and people with a sound knowledge of triggers should be able to mold it into working for their map.
I have some ideas about the exact nature of this engine, but I think that the engine will work out best if multiple people collaborate on it's premise.
I will introduce my specific ideas if enough interest is displayed.

If all goes as planned, we will start to see much less RPG projects canceled.
Report, edit, etc...Posted by Kashmir on 2005-10-13 at 13:57:59
pretty much how programmers do it. Make an engine, make it adaptable to their other games, etc. The Unreal Engine 3 comes to mind. They sell it and make $$$
Report, edit, etc...Posted by Sniper on 2005-10-13 at 14:43:38
Actually, I think making the engines is the funnest part of making an RPG. The storyline is what bores me...
Report, edit, etc...Posted by Rantent on 2005-10-13 at 23:26:20
I too like (Well its better than some things) making the engines for things like shop entrances and such.

I think a cutscene engine would be cooler.
Report, edit, etc...Posted by Centreri on 2005-10-15 at 10:12:43
I can join.
I have some experience with a few of the aspects of the game engine, so I think I can help.

I can help with
1) Different Spell Systems (I have some really good ones I prepared)
2) Storyline Control (Making rpg's interactive)
And a few other things.
I never did a shop system though.
Report, edit, etc...Posted by Hitl1r1 on 2005-10-15 at 13:26:39
I have a feeling moogle might join this blink.gif
Report, edit, etc...Posted by Forsaken on 2005-10-15 at 14:10:21
I'd like to help. Unfortuantley with how little I am able to contribute it won't do any good. I think that this is a fantastic idea. Mainly because the beginning of the RPG id by far the worst. Most of time whe I start something it is terribly messy forcing me to redo a lot of the triggers, or totally nuke the engine and start over. So, I am 100% for this! bleh.gif
Report, edit, etc...Posted by Centreri on 2005-10-18 at 15:40:23
Indeed.

Moogle might be joining us? Fantastic.
Oh and i wrote so few things i can help with because i didnt find anything else there is to do..

1st thing we put in there: Hyper Triggers.
If we really get serious, we could get a small program to modify the .trg file to what the user wants it to be biggrin.gif
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