[center]Amazingly enough, I'm actually working on something... It's a secret, so...
Alright, so I've got a a set up like this: There's 1 large map split into a few different maps. They're linked together with the Set Next Scenario trigger. I doubt this is possible, but is there a way to save the switch/kill points/minerals and data like that? If not, I'm going to have to make multiple maps with the slightest variables for each.
I'm not sure if this is in the right forum...[/center]
Do you mean save that data within the current game/map, or do you mean saving the data so you can access it with a new game.
The latter isn't really possible, unless you have the person input the values through some kind of system at the start of the game.
you can use the save/load feature where is stores your ore/gas and place in storyline and such in death values.
ive never understood the whole set next senario thing, it never works for me... but ne way, from what i hear it's not possible cause it like a new map with it's own data and stuff right?
Set Next Scenario only works on Single Player if I remember correctly.
[center]What I meant was when you exit 1 map, your minerals/'level' all that stuff will be taken into account in the new map you come into. I've been racking my brain on this for like an hour straight, and have no ideas that work within the limits of SC.
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thats the only way really. you have to generate passwords for all the different amounts and then be able to type it into the next map.
QUOTE(urmom @ Oct 13 2005, 03:13 PM)
thats the only way really. you have to generate passwords for all the different amounts and then be able to type it into the next map.
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But if we still had EUD actions then you could change the whole map into the next one but thats just wishful thinking

QUOTE(nuclearrabbit @ Oct 13 2005, 07:07 PM)
[center]What I meant was when you exit 1 map, your minerals/'level' all that stuff will be taken into account in the new map you come into. I've been racking my brain on this for like an hour straight, and have no ideas that work within the limits of SC.
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In a word, no.
QUOTE
Do you mean save that data within the current game/map, or do you mean saving the data so you can access it with a new game.
The latter isn't really possible, unless you have the person input the values through some kind of system at the start of the game.
So apparently you are doing the latter. So it isn't really possible.
Actually its very possible and will be the first and only tutorial I will be writing. For now Nuclear work on your maps I will do the system 4 you.
Edit:Not for you, but i will teach you all how to use my godly knowledge of something widely used on wc3.
Impossible.
The maps are seperate. There is no way to take information from one map to another. They are two different files.
You could always set up a series of "passwords" and do it like a save/load system.
QUOTE(Kept_Wheat @ Oct 14 2005, 01:15 AM)
Actually its very possible and will be the first and only tutorial I will be writing. For now Nuclear work on your maps I will do the system 4 you.
Edit:Not for you, but i will teach you all how to use my godly knowledge of something widely used on wc3.
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A save/load system would work, but you'd need a good way to "encrypt" the data so that people can't input random stuff.
But if you don't care about that, then you might as well just have the system ask for each piece of data directly instead of a password. Just have it like "Enter level you were on here", "Enter mineral/gas", etc. That would work fine.
But either way you are basically making the user set the values for everything whenever you want to take data from one map to another.
But in short as Sniper said, without some kind of user input you can't take data from one map to another.
QUOTE(Kept_Wheat @ Oct 13 2005, 09:15 PM)
Actually its very possible and will be the first and only tutorial I will be writing. For now Nuclear work on your maps I will do the system 4 you.
Edit:Not for you, but i will teach you all how to use my godly knowledge of something widely used on wc3.
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I laugh at you when you figure out it can't be done. This isn't warcraft it's starcraft. It — won't — work.
I laugh at you for interpreting the post wrong.
Yeah and the only thing id be looking at wc3 for is the encyrption. I havent used a save load system in so long I forgot how I used to to it. So im going to refrence a few wc3 maps since the system worked very well on it. The only problem Ive encountered is peoples direct relation to it and the same code being used on 100 maps.
So you're using an encryption, eh?
Its still not saving data from the origanal map; its re-inputting it back into another. So unless I'm wrong about what I've read, Kept_Wheat isn't making a "Save for Next Scenario" process and it cant be done.
However, you can input the previous data to start the game off where you finished it.
QUOTE(Kept_Wheat @ Oct 15 2005, 12:40 PM)
Yeah and the only thing id be looking at wc3 for is the encyrption. I havent used a save load system in so long I forgot how I used to to it. So im going to refrence a few wc3 maps since the system worked very well on it. The only problem Ive encountered is peoples direct relation to it and the same code being used on 100 maps.
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I'll add that people can test and find patterns in the values by changing 1 value at a time, so they will still be able to control cash, level, etc. unless you meant that by "direct relation."
Actually no. That depends on the level of encyptrion. Depending on how Secure the person would want it it would only need to be about 12 digits long. and a lot of switches of 1 would do nothing. Its complicated and hard to explain. It would use an algorythm like a cd key. Basically its just saving data from a previous map and putting it into a new map. It all depends on your use.