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Staredit Network -> UMS Production -> Castles & Farms
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2005-10-14 at 19:28:54
I've been working on this for a while. I fixed most of the unplaceable errors. They will happen rarely and not much more can be done about it. Hyper triggers are in use.
After this is complete, I will make different versions varying in size and maybe some with music. Perhaps even a campaign.

You get vespene gas when a farm goes from regular to depleted. Make sure you keep all ground units away from farms, or they might not change. Don't expect terrain in version a. Whenever I add terrain, it can't be played because I keep getting the "too many nooks and cranies" error.

Objectives: Destroy the other players. Form alliances if you want. It is not just about numbers, since every unit can be owned by another type of unit.

Game type: Melee/starategy (in a way)

Unit Conversion list:
Refinery=Glider (wraith hero)
Marine=Archer (hydralisk)
Firebat=Swordsman (zergling)
Medic=Longbow (hunter killer)
Ghost=Crossbow (infested duran)
Missile Turret=Farm (greater spire/spire)
Siege Tank=Knight (ultralisk)
Golath=Shielded Swordsman (fenix)
Comsat Station=Avatar (archon hero)
Nuclear Silo=Catapult (edmund duke tank)
Wraith=Mason (probe)
Dropship=Transport Glider (overord hero)
Battlecruiser=Paladin (ultralisk hero)
Science Vessel=Sling (tassadar templar)
Assimilator=Bomber Glider (scout hero)
Zealot=Rifleman (samir duran)
Dark Templar=Dark Servant (drone)
Archon Warp=Explosion (destroys everything except resources in the blast range)
Shield Battery=Mine (cerebrate, works like farms except gives 6 minerals when it harvests, and 3 when it goes from depleted to normal)
Reaver=Cannon (reaver hero)
Observer=Raider (jim raynor vulture)
Scout=Elite Glider (artanis)
Carrier=Water Golem (guardian hero)
Arbiter=Rock Golem (goliath hero)
Extractor=Flying Castle (jim raynor hyperion)
Overlord=Queen of Blades (infested kerrigan)
Lurker=Flying Archer (mutalisk hero)
Scourge=Spawn (broodlings)
Queen=Spy (queen hero)
Defiler=Dark Minion (zergling hero)
Report, edit, etc...Posted by WoodenFire on 2005-10-14 at 21:56:09
You can fix unplacable errors by simply requiring 0 men in the build area where u convert into a different building...

The one thing I think you must do, is make units cost a ton more, so you don't need the masser! Masser kind of made me think the game was dumb. More powerful, expensive, long lasting units, would be great.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2005-10-15 at 11:32:43
I did require 0 men. Sometimes, when the trigger is runing something walks into the changing unit and it becomes unplaceable. The whole point is for units to be cheap so that each kingdom will have huge armies. I will make certain late-game units more powerful, such as Spawn and Dark Minion.
Report, edit, etc...Posted by T-MaStAA on 2005-10-15 at 16:26:29
How do you play? how do you win? what are the goals? how many players? is this a strategy game?
Report, edit, etc...Posted by WoodenFire on 2005-10-15 at 16:27:16
Make defensive structures very powerful! If it will stay a huge mass game.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2005-10-15 at 16:44:09
Defensive buildings are fine. I don't want it to turn into a static defense. The point is to use defensive structures together with units to make a defense. For example: Photon cannons mixed with loaded bunkers and a few sieged catapults, surrounded by walls, and with guardian/corsair/valk support work very well. Melee units will have to break the wall to get to the cannons, giving you time to destroy them. Guardians, corsairs, and valks will help protect from cannons, catapults, and guardians.

I beefed up the bunker (more armor), Raider, Dark minion, and Spawn (more hp and damage).
Report, edit, etc...Posted by RedNara on 2005-10-15 at 20:07:53
why did you make all the units change like that??? just wondering...
Report, edit, etc...Posted by ShizTheresABear on 2005-10-16 at 11:35:21
If you truly want to get rid of Unplace errors, use Hyper Triggers, so when a unit is walking towards the building that is converting, it will react a lot quicker and the building will be placed before the unit can walk into the area.
Report, edit, etc...Posted by Raindodger on 2005-10-16 at 22:20:53
QUOTE
Extractor=Flying Castle (jim raynor hyperion)


Lol you could make it like Geyser = airport o.o and extractor name = Building Airplane or w/e. otherwise it would be really wierd cause you need geyser and everything to make an extractor o.o
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2005-10-17 at 16:49:51
QUOTE(BoyScout @ Oct 15 2005, 07:07 PM)
why did you make all the units change like that???  just wondering...
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To make it have a different feel, kinda like Age of Emires. Some units just seem more like what I want them to be. Example: A hydralisk seems more archer-like than a marine, in my opinion. A zergling seems more like a swordsman than a firebat, since bats have splash damage, real swords do not.

QUOTE(ShizTheresABear @ Oct 16 2005)
If you truly want to get rid of Unplace errors, use Hyper Triggers, so when a unit is walking towards the building that is converting, it will react a lot quicker and the building will be placed before the unit can walk into the area.
[right][snapback]334589[/snapback][/right]


I did use hyper triggers. It used to happen way more. I had to edit triggers to be compatible with hyper triggers. After I added hyper trigs for the first time, farms unplaced more than ever. I had to add a wait 250 to the end of farms and mines triggers. Now its considerd fixd. Archers and longbows rarely unplace if you build too many, since hydras are bigger than infantry.

QUOTE(Wrathlord7 @ Oct 16 2005)
Lol you could make it like Geyser = airport o.o and extractor name = Building Airplane or w/e. otherwise it would be really wierd cause you need geyser and everything to make an extractor o.o
[right][snapback]334589[/snapback][/right]


I ran out of units to use to make gliders, so I used the extractor, refinery, and assimilator. Requiring a hill also prevents huge amounts of air units early on.
Some units can't be replaced because the required buildings are removed to make something else, ex: physics lab becomes a Paladin=no battlecruiser. You get gas from farms, so you don't need extractors anyway.
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