Inventory system. I want to make it so you able to check the the info on an item and use it when u want to use that item, not like when u have a key and u touch the door it opens.
For example u have 3 keys and when u check the info for it it will say red key and u can choose to use it at a door. I thought up of makeing those units as items and u can bring them to an info slot and a use slot to use/check info, but thats kind of messy. Can annyone think of a better way?
Combo lOck
a 3 digit number is required to pasty a door. so theres 999 possible combinations. I thought of having 2 squares for each digit and in one of the 2 squares u have 9 units. u put X units the other slot and htat wil lrepresent the number of the current digit.
I could also use a Gas Count so u can add 100's 10's and 1's to get the 3 digit number.
IF anyone has a better solution then please share
oh and btw, any know some good sprites to look like rubble other than ruibble sprite it self? Like scarabs or something. Something that wont die. thansk
With the inventory system, if you don't want to make all your items men (so you can use powerups etc), then you might keep a similar idea, but have an extra 'info' unit where you keep your items; and when you bring that unit near an item it shows info for that item. You'd have to find a way to keep all your items reasonably spaced apart, though.
If you're game enough, you could have a dropship or building menu system that could work as an encyclopedia...
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The most natural way to input a 3-digit number, I think, would be to have some sort of keypad, probably consisting of units which you kill or mindcontrol etc to select as digits. The problem is that you'd either need ten spare units to label each digit, or else if you were to instead 'draw' the numbers out using units or terrain to avoid using so many different units, you'd need a really large area to do it in.
I think your gas count idea is a neater idea than the unit-moving one.