I've read the kills to cash tutorial and i know theres gotta be an easier way so that every 10 kills that person will recieve a civ.
Condition:
Current Players Kills Score is at least 10
Action:
Modify Score for Current Player Set to 0
And whatever other triggers you want go here
Preserve Trigger
Condition:
Current Players Kills Score is at least 10
Action:
Modify Score for Current Player Set to 0
Create one civ for player at civilian spawning area
Preserve Trigger
Thanks alot you made me think of what i wanted to do i just made 10 triggers one at exactly 1 kill up to 10 and at each one it gives them 1 gas then when it hits 10 it gives them a civ and takes gas.
ADDITION:
Wow i spoke to soon when i do what i said i was going to do it only worked for first 5 kills what am i missing to make it continuous
QUOTE(B4L-69 @ Oct 15 2005, 09:29 PM)
Thanks alot you made me think of what i wanted to do i just made 10 triggers one at exactly 1 kill up to 10 and at each one it gives them 1 gas then when it hits 10 it gives them a civ and takes gas.
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just use kills to cash thing for gas then do a triggger wtih
Condtion
Current Player has accumalted 10 gas
Action
SetGasTo 0
Create 1 civ @ whereever
preserve
better to have 2 triggerts than 10 -.-
The method posted above is terribly incorrect and horribly flawed. It will give you one civilian every one kill (this is referring to first one posted).
IXKing's method is rather poorly stated, you want accumulate AT LEAST, and SUBTRACT.
What you want is this:
C:
-Current Player Kills Score is At Least 1
A:
-Add 1 Custom score for current player
-Set Current Player Kills Score to 0
-Preserve Trigger
C:
-Current Player Custom score is at least 10
A:
-Subtract 10 Custom for current player
-Create 1 Civilian for current player
-Preserve Trigger
QUOTE(DT_Battlekruser @ Oct 15 2005, 09:36 PM)
The method posted above is terribly incorrect and horribly flawed. It will give you one civilian every one kill. What you want is this:
C:
-Current Player Kills Score is At Least 1
A:
-Add 1 Custom score for current player
-Set Current Player Kills Score to 0
-Preserve Trigger
C:
-Current Player Custom score is at least 10
A:
-Subtract 10 Custom for current player
-Create 1 Civilian for current player
-Preserve Trigger
[right][snapback]334812[/snapback][/right]
lol well at least i attempted to help him
We posted at same time, I didn't mean you.
I wanted to try and do this with still letting everyone see how many people they have killed. In your methods won't that make it so the score is set back to 0.
If you had bothered to read the tutorial, KILLS and KILLS SCORE are not the same thing. KILLS are the raw number of kills a player has and can be used for a leaderboard but cannot be edited with triggers. KILLS SCORE is a score given every time a player kills a unit and varies based on which unit they kill.