Staredit Network

Staredit Network -> UMS Assistance -> Kills to Civ
Report, edit, etc...Posted by B4L-69 on 2005-10-15 at 23:02:31
I've read the kills to cash tutorial and i know theres gotta be an easier way so that every 10 kills that person will recieve a civ.
Report, edit, etc...Posted by slayer766 on 2005-10-15 at 23:22:14
Condition:
Current Players Kills Score is at least 10

Action:
Modify Score for Current Player Set to 0
And whatever other triggers you want go here
Preserve Trigger
Report, edit, etc...Posted by r[s]t on 2005-10-15 at 23:22:54
Condition:
Current Players Kills Score is at least 10

Action:
Modify Score for Current Player Set to 0
Create one civ for player at civilian spawning area
Preserve Trigger
Report, edit, etc...Posted by B4L-69 on 2005-10-15 at 23:35:50
Thanks alot you made me think of what i wanted to do i just made 10 triggers one at exactly 1 kill up to 10 and at each one it gives them 1 gas then when it hits 10 it gives them a civ and takes gas.

ADDITION:
Wow i spoke to soon when i do what i said i was going to do it only worked for first 5 kills what am i missing to make it continuous
Report, edit, etc...Posted by I-X-King-X-I on 2005-10-15 at 23:36:09
QUOTE(B4L-69 @ Oct 15 2005, 09:29 PM)
Thanks alot you made me think of what i wanted to do i just made 10 triggers one at exactly 1 kill up to 10 and at each one it gives them 1 gas then when it hits 10 it gives them a civ and takes gas.
[right][snapback]334804[/snapback][/right]


just use kills to cash thing for gas then do a triggger wtih


Condtion
Current Player has accumalted 10 gas

Action
SetGasTo 0
Create 1 civ @ whereever
preserve


better to have 2 triggerts than 10 -.-
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-15 at 23:36:57
The method posted above is terribly incorrect and horribly flawed. It will give you one civilian every one kill (this is referring to first one posted).

IXKing's method is rather poorly stated, you want accumulate AT LEAST, and SUBTRACT.

What you want is this:

C:
-Current Player Kills Score is At Least 1
A:
-Add 1 Custom score for current player
-Set Current Player Kills Score to 0
-Preserve Trigger

C:
-Current Player Custom score is at least 10
A:
-Subtract 10 Custom for current player
-Create 1 Civilian for current player
-Preserve Trigger
Report, edit, etc...Posted by I-X-King-X-I on 2005-10-15 at 23:37:49
QUOTE(DT_Battlekruser @ Oct 15 2005, 09:36 PM)
The method posted above is terribly incorrect and horribly flawed.  It will give you one civilian every one kill.  What you want is this:

C:
-Current Player Kills Score is At Least 1
A:
-Add 1 Custom score for current player
-Set Current Player Kills Score to 0
-Preserve Trigger

C:
-Current Player Custom score is at least 10
A:
-Subtract 10 Custom for current player
-Create 1 Civilian for current player
-Preserve Trigger

[right][snapback]334812[/snapback][/right]


lol well at least i attempted to help him
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-15 at 23:38:49
We posted at same time, I didn't mean you.
Report, edit, etc...Posted by B4L-69 on 2005-10-15 at 23:43:00
I wanted to try and do this with still letting everyone see how many people they have killed. In your methods won't that make it so the score is set back to 0.
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-15 at 23:45:35
If you had bothered to read the tutorial, KILLS and KILLS SCORE are not the same thing. KILLS are the raw number of kills a player has and can be used for a leaderboard but cannot be edited with triggers. KILLS SCORE is a score given every time a player kills a unit and varies based on which unit they kill.
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