[sub]Comments and feedback, you know the drill.
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I like the map, but there is one issue im scared may take the map down a few notches..
Ok, the idea of putting a gas nat inside the base is not a very good idea, so usually I would ask that you move it to the expo leading to the mid, but that also has a small choke in front of it.
Also, sine the 2nd choke is smaller than the one into the base, terran can instead block that and get not only 2 gases but a min only as well.
Sorry, but something must change there, I know your probably not willing to do it, as I would be angry as well having to think up an alternative idea.
ADDITION:
My fault, no positives.
The map is cool and I like the mid. Too bad about that nat/gas issue.
I'd Play It Buts Its A Bit TOO Symetrical. Melee Players Like Asymetrical Maps. They Like Mystery. Unless They Look At The Map Preview
[sub]@Yenku- I knew that would come. But theres no way to change it without changing the gamepaly of the map. Do you think taking the gas from the inside nat would help?
@Term- Usally with space, Symetrical is better.[/sub]
Actually thats not true. Play melee a bit before you speak on behalf of the melee players.
[sub]Are you talking to me? x.X[/sub]
Valug, don't fret over it, its still a good map.
If it were mine, I would move the gas to the outside nat, then change up the ramps best I could so terran is forced to block the 1st choke. But thats my style, do as you please.
I think this map would play pretty well besides that, GL with it.
ADDITION:
No I wasn't, we posted at the same time.
I think moving the gas from within the in-base nat to the outer one might be a bit better. Otherwise, seems pretty good to me.
[sub]Sigh, I just lost all of my minerals for a bullcrap reason. As for this map, I don't feel like updating it today. I might tomarrow.[/sub]
QUOTE(Valug @ Oct 17 2005, 10:56 PM)
[sub]Sigh, I just lost all of my minerals for a bullcrap reason. As for this map, I don't feel like updating it today. I might tomarrow.[/sub]
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tomorrow* I could never spell tha word correctly until last year =/
Laziness kicking in already? I'm like a prophet, I knew you wouldn't want to. I know just how you feel, I did stupid things like that on a map too.
He means overall. Dt_Battlecruiser mass-warned him for several, not-very-significant reasons. Hence -100 minerals.
4 bases with one choke, enough said :/
add another pathway into the area right outside the base, like add jsut a little bit of platfrom to the right of the air exp (bottom one) and take away the "stalls". It will change the gameplay of the map quite a bit, but it won't let a terran push dominate. It will also allow some flanking. Good map.
The map looks like some sort of docking port and repair bay. Pretty good, balanced 1v1 map. There's a lot of room though, which would probably prolong the game.
Lots of high-mineral expansions.
QUOTE(Fortune @ Oct 28 2005, 10:35 AM)
Pretty good, balanced 1v1 map.
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Any map that can have terran turtle 5 bases with one choke is not balanced.
I like it, I don't know how the gas protected in nat affects gameplay, but I'm guessing that these people are probably right that it would screw it up a bit for certain races, yet again I don't know which races... Other than that I'd say I love this map. I'd play it if I didn't have the damn latency problems . [sub]Ok, I updated the map. I think im going to end working on this map, and submit it to the DLDB. Any last fixes before I do?
Updates
-Added bridges that connects nats to middle, hopefully ending the terran dominating problem.[/sub]
If you are going to have two entrances to the main, I would suggest you made one have a longer path, and a smaller choke.
Sorry but this map can't do too great because of its design.
You can stop with this map, but try another if you have time, because you have potential to get much better.
[sub]Yeah, this map is done. Ill try another 1v1 space map soon, hopefully it will be much better. Man, this idea seemed so good in my head.[/sub]
I still think it's really good, I yet again would play it if not for latency problems.
Happens to me all the time.
Valug, I think of ideas all the time and hardly ever follow through with them.. I often draw them in Paint before I make it to see if its actually worth my time.
Never give up on a map until it is finnished. it can get you in a bad circle
If you make sure to complete every map you make, that will award itself in good reputation
I disagree some maps are beyond saving point, and sometimes it's just not worth the effort to get the small amount of satisfaction you would get from completing the map. If he doesn't feel like completing it, then I think he shouldn't, he won't put forth his best effort if he's doing it grudgingly.