How would you make units move, yet sometimes they walk past, and sumtimes they attack you?
Patrol?
Junk Yard Dog?
blinded with junkyard perhaps?
So you're wondering how to make units move around and occasionally attack a nearby unit? Just have the players unallied and Junk Yard Dog, if you want them the units to be moving in one direction, just use the order trigger and have them attack at a certain location, then preserve the trigger. I'm not sure if hyper triggers would be of best interest.
If you tell units to attack continuously with hypertriggers, the units freeze up and can't actually get any attacks in (they'll walk right up to the enemy, but never get the chance to shoot)
But if you order units just once to attack, then they'll attack buildings and retaliate to other units' fire.
I don't know if the Junk Yard Dog thing works; I guess you can try and see.
What if you used random switches with setting alliances. Hey...that would be a good red light green light game...haha.
yea i like the random switch that might work well....
I have a feeling that whatever effect Ninebreaker might have seen in a map, it was just an Attack order. The semi-agressiveness of the Attack order makes it seem almost random, although if you want a truly random order, the randomizing switch sounds best.
Don't leave room for error. Use a random switch for this trigger. The order:attack action isn't a thorough enough trigger to do such a thing as you are saying.
Random alliance switch makes whether it attacks completely random, whereas a more realistic thing is to have chances based on how close the unit is, which is a lot more like the Order:Attack. It really depends on what you want, each effect is different.